So a heavy bomber with buttload of health should have a bail-out option on top of already huge amounts of resistances and health while a craft that is as maneuverable/fast but vunreable to small-arms fire, much less firepower from armaments and much less health/resistances doesn't get it? Very balanced amirite? I'm tired of having a useless piece of excrement called the Valkyrie be partially useless in comparison to Liberators (firepower wise) and completely useless in comparison to Galaxies (Completely outclassing it firepower-wise and personnel capacity, though it is expected from what's supposed to be from a poor man's galaxy) I ask to remove afterburner from Liberators so they don't have it as a bail-out option (After all, it's a heavy bomber, it isn't supposed to move a lot and is expected from a heavy bomber to tank damage, also the Liberator is suprisingly maneuverable and fast for a bomber) but Valkyries with their role as a fast attack transport should honestly have it as an option. Other two buffs I would give them would be built-in squad logistics (suggested by Scr1nRusher) and maybe the ability for MAXes to get into Valkyries (Like a set amount? 2 at most?) Peace.