Reign of the 0.5 KDR's

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Rane, Jan 9, 2013.

  1. smokemaker

    I do not kill for XP.
    I kill for fun.
    I do not kill for levels.
    I kill to piss off my victims.
    I do not kill for certs.
    I kill to enjoy the death of another.

    nerf/buff XP, dont care
    As long as I can shoot, i am ok with the rest.
  2. SKYeXile

    Since the early 90s, when games had team deathmatch
    • Up x 1
  3. SKYeXile

    Yea prettymuch in summery, open world MMO stats can be taken with a grain of salt, there's too many variables. Its what happens when you make a game with no exact win condition, everybody plays a different for their own sense of winning. which i think is good, but to compare stats of 2 different people who play 2 different ways is completely pointless. with enough stats though you can paint a picture and perhaps figure out how somebody plays, but comparing it to somebody else is hard.

    But yea.... still though there is still defiantly people with good stats..and people with TERRIBLE stats. unless some peoples goal in PS2 is meatsheild, then they might be able to argue .2KD with 5KPH with 1 kill per hack is good.
    • Up x 1
  4. nubery

    Well... cutting off reinforcements is sort of a basic standard in tactical thinking.
  5. ShadowWulf

    My KDR is 0.2 or worse some nights since im a "hardcore" support player. I drive your sundie, rez your dead heavy, catch bullets while repairing your MAX and repair that turret you're defending us in while it and myself get pelted by Libs.

    Come at me bro.
    • Up x 3
  6. SKYeXile

    yea stats and XP is alot easier to do in WOT though because the matches are even and and you always get XP at the end of that, in alot of cases in PS2 you do damage to a vehicle, but it then gets repaired so you get no XP. no an issue in WOT, neither is spot XP. since theres not 1000 dudes spotting 1 tank. all getting +50% of the guy doing damages XP.

    but it wouldn't be that hard to setup a dmg done system, just yea make everybody worth 200XP or whatever and give everybody a % of that based off dmg done. rather than the most going to the killer.
  7. Crxinfinite

    1.9 KDR master race reporting in!
  8. Frosty The Pyro

    indeed, kdr only maters in a team deathmatch, although even then kills - deaths (to the enemy) is what REALY mattered, as it was the net gain or loss you acheived for your team. A kdr of 2 with 4 kills and 2 deaths is worse in team deathmatch than a kdr of 1.5 with 15 kills and 10 deaths. as the lower kdr there netted 5 points and the higher only neted 2.


    pretty sure only one person gets spot xp for any given kill, and spot xp is less than assist xp, and though i am not positive I am pretty sure is you get an assist on someone you spoted, you only get the assist and not the spot xp.
  9. SKYeXile

    Yea, essentially...forgot it was divided by the amount of people spotting the target.

    I generally play an E50 with enhanced optics..not the best view range, but its gun accuracy is amazing for sniping. on a map like campinovka i can spot enemies going up the hill while double bushed, lay into them while getting spot XP for my team-mates hitting them, great XP.
  10. EventideOne

    I'm somewhere in that range and I could give a rat's *** how well I do. I came to have fun, not be concerned about something designed with the intention of being fun because other people have to complain about it. I'm also more concerned with decent team play, which I'll be working on within the coming months.

    I should also mention your K/D might be lower if you have multiple people focusing fire on the same target, which is how it should be. At that point its more or less a chance of who gets it the actual kill. Your deaths are typically independent factors in that case.
  11. Helwyr

    I agree that playstyle is a big factor, but that's also my issue with a lot of the people that complain about KDR, but want some other stat to replace it. Ultimately what a lot of them are looking for is not an end to the claiming that a certain stat is an indication of a good or bad player, but a different stat than the current one that they believe will favor their particular playstyle over others. It's an appeal to SOE to formally acknowledge their way of playing as the best way. BCP is a good example of this, in beta he was trying to get the KDR stat changed to discount medic revives which would mean his large squad based outfit would hardly have any deaths counted against them at all, especially Outfit leaders like him able to bark orders at hundreds of minions to do his bidding.

    KPH or certs per hour is definitely going to induce some major class/role Buff and Nerf calls, it's going to put a giant spotlight on some of the inequalities in this regard in PS2 that KDR merely dimly illuminated. In game player behavior will likely get worse not better with more medics TKing each other over revives, players blowing up friendly Sunderers, and all that sort of petty behavior.

    Thinking back on PS1 which we both played, it's worth recalling that for much of the game's life there was a cert cap that was not all that difficult to reach, and that after which exp was rather irrelevant. There was session KDR and merits, but really after you hit the cap the only focus was on the metagame and having fun. With PS2 SOE aims for us to always be chasing exp and certs. So ultimately the argument over stats is rather empty while there's still an endless exp/cert ladder for players to focus on.
  12. Shockfrosted

    What he said.
  13. Aghar30

    I hover around 1.0 to 1.5 kdr, if i see someone with crazy high kdr i just assume they lib gun often, and am normally spot on with that assumption. I play for the objective not the kill, if i need to die 200 times just to get that last point capped, guess what I'm dying 200 times, and tanking my KDR along with it. Other people care about their KDR and will refuse to push that point until its safe. Long as they aren't shooting me in the back, dun care really.
  14. LameFox

    I'm confused by the connexion between liking or disliking patch notes and k/d ratio.
    • Up x 1
  15. Skadi

    KDR Actualy Matters?
    Well then i shouldnt have gone on that flying flash expedition with my outfit.
    • Up x 1
  16. TheArchetype

    Except kills are where the xp is at right now.
  17. Dkamanus

    Just give us straight Stats towards Repair XP and healing / revives. A dude with 0.5 can be a hell of a caretaker and help the team out much more then an assassin. In Planetside, where waves after waves after waves of enemies can be spawned quite instantly, having tons of kills is just a matter of positioning and having the right tools for the job.
  18. SolLeks

    I don't really care about K/D, but I do care about being effective on the battlefield. the more you die, the less you support your team to cap the next point and pick up your team mates.

    I play the same regardless of what k/d I am pulling, but I do like to try and improve my play over all and K/D + score per hour give me a decent metric.

    Will I sit back and not rush in? depends, that question will be answer by the following questions.

    A, Are we able to push in from the front?
    B, Are we able to flank?
    C, what is the projected size of the enemy force?
    D, How many outfit mates are going?
    E, Do I need to defend this area so my outfit mates can flank?

    after thinking through all these questions (which is automatic to me at this point, no I don't get it right 100%) I will decide what to do next. I will not ever just run in like a lemming and get killed over and over since that WILL NOT help my team one bit.

    For the people who hate K/D, most of them are lemmings that don't think about anything before running in to enemy machine gun fire and accomplish nothing.


    the sad part about online FPS gaming is 90% of the people are very predictable. the 10% is what makes it fun for me, I love going to flank and having the enemy do something similar, then trying to come up with a flank to their flank or a counter to their movements.

    More on topic - 2.somthing k/d, lovin the patch notes.

    Edit~ I shoud say that I am a A2A ESF and combat medic. as a medic you always clear the area before rezzing, other wise you will be shot and now your group is out a medic. as a A2A reaver, I often get to greedy and die to larger numbers of ESF.... but I try to take more with me than they can take me.
  19. SKYeXile

    yea people want a stat to be the be all and end all but, its simply not going to happen in this game, score per hour is the only one that can account for all playstyles and classes, but as iv mentioned SOE have ****** it because of the payments, even then its an efficiency based stat, if you jerkoff in sanc or just want to dick around doing ANT races or go AFK, that will reflect poorly on your stats.

    I played PS1 the same way as i play PS2, i never cared about K/D only score/kills per hour. in the early days i never even squaded with people because i got more XP solo. but in time i changed...squad XP helped things and there was abit more to do in PS1 than just killwhore, i loved doing the rapid resecures, the TODs, etc. PS2 doesn't offer that deeper level of gameplay. the game does need some ongoing tease to keep people interested though, im not sure its certs but, when you're at 70k certs...well who cares anymore really.
  20. SolLeks

    flash / gal / lib races are so fun!

    Last time my outfit did a flash race, we raced through TR grounds. the half way part had friendly libs rdy to bomb the flashes! a few still made it though since our libs got shot down. it was so fun!