Redeploy and zerg is the usual " tactic "... " Base far away at 3.5 km is almost capped by the enemy, we redeploy at 45 seconds, everyone max rush, engineers and medics and wait in the spawn room till i give the order " is the usual order no matter what empire. A game that introduces some challenge to players that involves SOME thinking should be a step in the right direction. Why? - The type of players that we have now are lazy ( since they don't want to spawn a galaxy or ESF to fly towards an objective that takes SECONDS to get to.) - Can't look at the map for a few seconds to find out where most of the fight is. - Complaining about empire specific weapons , because got killed by one. - Complaining about C4 fairies, because they want to sit with their tank and blast away without driving away to avoid the light assault - Basically, players want their hand held the entire game, no matter the situation. - 75% of the player base are Rambos - too many to list At least let SOE test this out on a new continent first, a much smaller one to begin with. Where redeploy does not exist or is very limited. Where new/old players can choose to go to this continent and be warned that it is much more difficult or may need another tutorial for it. Otherwise, they can stay in the old continents and teleport to any fight they want.