We moved up to re-secure the amp station again to the North, it was a pleasure to see you on the battlefield and keep up the good fight soldier!
While the FNO appearance was nice, and PHX thanks SOE for the opportunity for the chance to show off... It was disappointing that there was very little in the way of resistance. Normally when we roll operations, we try to engage in decent fights, rather than the somewhat limited fighting that was showcased tonight. (As an aside, it was only after FNO concluded that the fighting heated up, TRAF finally showed up and we had a decent fight) Phoenix Battalion is always on the look out for more recruits. We typically run open platoons each night that allow for people to join and see how we run. We have a teamspeak server that we use in conjunction with the in-game comms, and as you saw tonight, we typically are both laid back while at the same time well prepared. As an example of how prepared we are, we had a note about and a countdown to the FNO for several weeks on the our Forums, and a list of questions we were hoping to ask, but the opportunity never arose. We have Opposing Force Training, Basic Training, and Specialized Training for those interested. We are not just another large zerg outfit. We are Phoenix Battalion. [PHX] has several different branches in addition to the well trained general platoon. For example we have the Forward Recon squad, affectionately called "Talons" who typically run ahead and around the main platoon and get bases ready for it. They also take out sunderers and get surrounding hexes. Talons were operating during the FNO and were actually fighting just about the only hostile forces on Esamir. Then there is WINGCOM, the air squad... if it has wings, then talk to WINGCOM. Everything from Gal-Drops, to Reavers, to Carpet Bombings, talk to WINGCOM. Then there is the Armor Division, and the Striker Squad, both of which also have places in the arsenal of PHX. These squad operate within the platoon structure usual and thus aren't always visible. One is like a the fist of an angry god, the other is like a chainsaw. But what makes Phoenix Battalion so special? We are adaptable. Whereas others follow scripted actions and set plays, we are constantly changing to suit the conditions. We're are mostly infantry and do use vehicles when the situation warrants... the tank is just a tool and will be discarded when needed. Join us today. We have Whiskey! (Don't tell Karma that we're pinching his.)
You guys should have stayed with PHX longer then you did. Soon after you left, there were some really good fights with them. And don't even get me started on when the alert came. One of the biggest fights I have been in in a long time. The TR pulled like 200 tanks, and the NC fought back hard to. It seems like you guys just gave up when there wasn't a great fight, and left before the action really started. Its kinda stinks that the PHX didn't get that amazing of a chance on FNO. I always thought FNO was supposed to be about the outfits, but more time was spent on other stuff then was really spent with the outfit.
Yeah and it sucks they spent so long talking about the training sim for new players. Yes it's a nice feature buy I suspect 99% of the people watching were sitting there twiddling their thumbs. "yeah ok get to the good stuff now.... show us a preview of Hossin"
Only special magic works on twitch.tv videoz apparently. It's up on the twitch site. Check the right column. Videoz. twitch.tv/planetside2/
Orbital Strike did not ruin PS1. BFRs were overpowered when introduced, and were eventually nerfed to uselessness, ultimately defeating the purpose of them being in the game to begin with (unless you're referring to the coolness factor). Orbital Strike, on the other hand, can be setup with appropriate limitations to begin with in order to keep it from being spammed.
´´other hand´´ y but how much ´´other hand´´ use this as strategy? BFR have manuverability to minimum (yeah i dont want ultra mega jump in the air for BFR its ruining thing) but this game need BFR.
Is it possible to upload the recap to something other than twitch? Youtube? I'm at school and have to use a vpn, which twitch doesnt allow :/
We might be uploading them to YouTube. We have to get brand's approval and she's been out for a bit. Will get back to you on that.
Not to mention the fact that the Android Twitch.TV application doesn't allow you to view the planetside2 or FNO channels. While if I could pull them up on YouTube (which has a working Android application), I could watch them. (The Android TwitchTV application is very poorly done, with exteremely limited content selection.)
As stated above, I'll look int it. Quite a few people have been asking about this. I'd love to put it on our YT page, but I have to go through proper means. We're doing some changes to PS2FNO as well. Always trying to make it better with each episode!
Frankly, I don't care if BFRs are in PS2 or not. I never used them in PS1 (not from lack of trying), and I figure they'll get nerfed anyway so that they're just as useless as they were in PS1, which only defeats the purpose of having them. As I said, if done properly, OSs will not be over used. Orbital Strike Limitations: -Character must be properly certed for it, and these certifications will be some of the most expensive in the game. Alternatively, the old Command Rank system could be implemented (it should be, anyway) so that not just anyone can get easy access to the Orbital Strike ability. -Orbital Weapons Platform (from which the Orbital Strike originates) must be in firing position to fire. This OWP is only in position to fire once every 2-3 hours. During this "Strike Window" anyone with the ability must use it within a period of time (ballpark figure: the Strike Window lasts from 5-15 minutes), or lose the ability until the next Strike Window. -Additionally, the Orbital Weapons Platform is designed to fire one time and one time only per Hex region per Strike Window. So, if a player uses theirs up, they lock out any chance of another member of their Empire using it in that region until the next Strike Window. -OPTION: A squad has to triangulate the target area with special devices before an OWP will fire at the target area. During this triangulation period, the squad members may be killed, thereby negating the OWP attack. -OPTION: A special base structure must be capture in order for an Empire to have access to their Empire's OWP. Without owning this structure, an Empire cannot use Orbital Strikes. -OPTION: A Strike Beacon must be placed by a Squad/Platoon/Outfit Leader. This beacon allows the OWP to target and fire within a set period of time. If the beacon is destroyed within that period, the Orbital Strike does not occure, and the Leader that placed it is out of their allotted Orbital Strike until the next Strike Window. To be clear: Everyone who certs Orbital Strike gets one Orbital Strike beacon. Once it is used or destroyed, they cannot get another until the next Strike Window. In short, make the certs expensive (and limited to people with the appropriate CR, which needs to be implemented), create the appropriate limitations (structure ownership, Strike Windows, one Strike per Empire per Window per region, lengthy cooldown period (in the form of OWP moving away from the location), and target acquisition), and the Orbital Strike can be both effective and spam-free.