Many people complain about this topic, so here are my fixes, taken from another thread. All that vehicle mumbo-jumbo has an easy enough fix to me. Don't allow resource point gain while you have a vehicle. People who main a vehicle will stay alive for, say 10 minutes, then they will go and spawn another vehicle, since it only takes 7 minutes to get another MBT. Boom. Now if they die, they will have to wait 7 minutes to get another vehicle, and the opposing team now has some relief from the vehicle spam. Taking out a vehicle is now much more important. The dude you just killed now can't get a full healthed vehicle again without waiting time, supposing he is going for an MBT and not just a Harasser. Dying matters. Coordinating your attack matters. Get 3 Heavies, flank, destroy it all at once. Get a few Light Assaults, attack it from the skies. Do something. To balance MBTs and make them harder to use, make the main cannon not lock when you are aiming it. Does that make sense from a war perspective? No, not really, but do you guys care about that? No, no you do not. If the gun is always trying to settle back down, it makes an added motion for your mouse. Instead of staying on a Y axis that is getting you kills and just sitting still and sniping people from a safe distance with your tank, you need constant readjustment. That'll help the problem, and the devs can increase or decrease how much it draws down on your main cannon to balance it. Thoughts? I can also elaborate more if you ask me to. I copy-pasted from a different thread, hence why it doesn't seem very coherent.