I posted my opinions about implants in another thread, but I may as well dump them here as well. I don't dislike implants. I don't see why we need them now, but I'm not really complaining about them being the current focus of development. However, I'd like it if there were more...I guess depth to the way that they're handled. I like that you can convert some implants to other implants and by combining lots of them, you can create higher-tier implants and I don't even mind that they require implant charge which you resupply with battery-like items. However, I feel that this could be an opportunity to add a little purpose to some of the larger bases. Maybe you can only combine or craft implants at a tech plant or biolab or something like that. Or at the warpgate if your faction holds those types of bases(perhaps both). Maybe amp stations are one way for you to charge your implants for about an hour of gameplay. Or half an hour...or some other number that would work pretty well to make it feel like you don't have to be buying chargers or whatever. Pretty much implement as many free ways to utilize implants as possible and then people won't mind nearly as much that there's an option to charge them with SC...and many people will gladly do so just for the convenience of it whereas right now, people might boycott the system, the game or even SOE in general because they think this system is pay-to-win. Also, implementing actual purpose to the larger bases will make those bases more valuable targets to take and/or hold. That's just one of the many things that Planetside 2 really needs to make it a truly next-gen experience.