Re: Sunderers at Tech plants

Discussion in 'PlanetSide 2 Gameplay Discussion' started by RabidIBM, Feb 21, 2023.

  1. RabidIBM

    Spawn locations in this game are meant to be a significant distance from critical locations so that both teams can spawn a distance away from the control point and have to run a bit to get to it. The distance creates space to play in, where teams can push each other back and forth. A spawn point on the control point is inherently bad.

    With that in mind I do not understand the logic of moving the sunderer exclusion zone at tech plants to allow sunderers to deploy inside the main structure. It is more odd that this change was made in the same patch where Colossus tanks got denied the ability to deploy in sunderer exclusion zones because SOME of them have the AMS upgrade. The tech plant was one of the more common places to use this trick.

    Could someone please explain the logic behind these choices?
  2. shoguncawwill

    its a easy way out of haveing to manually tune each instance of the zone
  3. LodeTria

    It's because all the outside sunderer spots are terrible and attacks from them are miserable.