[TL;DR : skip to the bottom underlined header] So here's what I do when I'm taking a break from sniping... I either go Medic, or like last night, pull Bursters / Skyguard b/c I find the Cert gain from it good enough for me (10k-ph), AND engrossing as opposed to, say, going repair/ammo Engie or LibChav which just makes me.... *nnngh*, I better not even say... So I'm NOT expecting kills or even going for kills. But this is what's been happening more often: ....b/c the AA dries up, I hit a terminal and change to AV Deterrent duty instead of wasting the suit (But ground vehicles are NOT where a lot of those kills are coming from ...and I'll get to that point later) AV Duty: So these things exist to be not just mere ground vehicle deterrents, but SCREECHING ANNOYING TROLOLOL SPAM against Strafe-happy risk-averse ground vehicles OPS who let's be honest here, are also being Scumbags of equal scumminess to Raven spammers. Those players who specifically rely on long range camping instead of a full Lockdown & Repair tanking crew, are not going to be having a good time when we've got a line of Ravens spammed at them. And there is nothing the Devs can really do with their usual balance tweaks toolbox that will change that annoyance factor. Lowering the sub-par weaker-than-some-pistols damage they do, or RoF won't change that for NC MAXes who know how to be successful trolls. Infact I'd argue this is their 1 true purpose. The NC are not supposed to be pushovers in longer range fights. Especially those NC who know how to Burst fire. AI mid-Range: Probably the best AP "rocket platform" you can get in and walk around on jaggy cliffs with, without worrying about BASR 1-shots like ManaAV engies subject themselves to.... oh... and these Ravens just so happen to also be capable of dealing with those dance-happy BR 70+'s who think they're hot TRay at mid range exploiting 0.75 ADS weaps. If you've faced enough ADADADADAD "pros" & you've seen their gimmick enough times, then you can hit them consistently with ravens at most ranges. (and I'd LOVE to keep that functionality b/c I think that spazzy stuff needs more methodical hard-counters) It's their fault IMO, Raven splash is a joke; they aren't dying to splash, let me get that out there right now. And that splash will never kill a bunnyhopping player with Flak armor before he has time to get far away. They can adapt to that, they're "pros" right? Which brings me to my main point finally.... CQC: My observation so far where in I actually start feeling a bit guilty, has been that when it headshots newer players especially in CQC, the fight stops feeling even remotely fair. DasAnf rates my infantry HSR as an A++, am I just an Outlier here? And what about the composite numbers of body shots and headshots? How much protection does Flak really give to that? How much of the Raven's body & head collision damage is actually Explosive? And is running Flak even a fair demand to put on Infantry who are expecting a bunch of regular bullets to be fired at them? Should the Raven even be allowed to deal that headshot bonus in the first place; should it be like the Phoenix which can't deal them? Is the whining period for this rocket over with? Or will it just be the next target now that the Banshee got nerfed? Am I wrong?, if so, What range should it be easiest to counter Ravens in if it remains a "problem loadout"?