Random ES rocket launcher ideas

Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Jul 30, 2015.

  1. UberNoob1337101

    Just some random ideas I made in my spare time.

    THE NC : NC420 Ragnarok AA rail-gun.

    The rail-gun is meant for AA and looks something like this, but more yellow and blue and NCish :
    [IMG]
    It fires a single high-damaging fast velocity projectile that has an ability to hit multiple targets (Aircraft only though, and the damage it deals to aircraft that aren't hit by the original projectile is decreased). It's damage scales with the size of it's opponent, for ESFs one shot is enough to get it pretty close to burning state, Liberators take damage equivalent that of a standard dumb-fire and Galaxies receive damage equivalent of a Decimator.

    A summary :

    + Hard-hitting
    + Can hit multiple targets
    + High velocity
    + Good against MAXes at a distance even though the damage it deals to MAXes is mediocre.

    - Weak against Infantry and ground armor.
    - 4+ second reload
    - Despite the high velocity the drop can be quite heavy.

    THE VS : WORMHOLE VX-911

    The Wormhole EMP/Singularity field launcher has two fire modes :

    1. Shoots no-bullet drop EMP disco-balls plasma projectiles that depending on the distance they exploded from their target disable the controls of an aircraft pilot and disables it's engines and weapons. The target gains EMP immunity for a decent amount of time.

    2. Depletes all it's ammo and shoots a singularity field that drags all aircraft closer to it and reduces all form of movement speed by 50% and damages them a little bit over time they are in the field.

    A summary :

    + Disrupts aircraft
    + Lots of ammo
    + No drop and solid projectile velocity

    - Completely useless against ground armor and infantry
    - 5+ short reload and 6+ long reload

    THE TR : A-TR6 HAMMERHEAD

    The Anti-Tank rifle Hammerhead functions like this :

    It's supposed to be a high dakka close-mid range anti-armor rifle that has high sustained DPS, high damage per magazine but low damage per projectile and isn't potent at long range due to CoF bloom and it's low damage per projectile.

    It has a secondary fire mode that uses 3x more ammo and shoots mines that aren't as nearly as powerful as actual mines but can be deadly in big numbers and can stick to vehicles. They are remotely detonated and there is a limited number on how much you can deploy them at one given time.

    A summary :

    + Extreme DPS and kill potential at close-mid range
    + Good magazine size
    + Mines give extra versatility
    + Decent vs MAXes
    + Maybe a 0.75 ADS move-speed multiplier???

    - Lacks range and has issues with CoF bloom if spammed too much
    - Bad against aircraft and infantry alike
    - Has to constantly fire and be on target to get the highest DPS.
    - Bad projectile damage on it's own

    So what do you think about these? Thanks for reading :)
    • Up x 1
  2. UberNoob1337101

  3. Pikachu

    First thing that came to my mind.
    [IMG]
    • Up x 1