Radarx, Class Implants feedback

Discussion in 'PlanetSide 2 Gameplay Discussion' started by DIGGSAN0, Jun 19, 2017.

  1. DIGGSAN0

    First of all, we all had seen Radarx actively posting on this Forum BEFORE the patch went live....now he is mute.

    I want to show appreciation for him and also try to say that he was really welcome here. We don't want to shoo that guy away since he actually listens AND shows interest in the comunity here.....so where has he be gone?

    Second, i want to give Feedback to the Class Specific Implant:

    -Deep Operator
    It simply doesn't provide enough cloak... The difference between no Implant and Max rank is barely noticable.

    https://m.imgur.com/r/Planetside/9tVZY

    Even if it seems like it provides a buff to Cloak; note that this is just an image and you would spot the Target pretty easy in move.

    -Aerial Combatant doesn't have the influence a LA likes to have...there is a good rank 5 bonus missing.

    -Robotics Technician
    Should really give the Ability to set two turrets at last rank.

    I am, however, fine with the other Implants.
  2. Rendezvous

    Oh no, the last thing we need is infiltrators running around completely invisible without the need to stand still. Infiltrators already swarm the game like flies on fresh manure and can become near complete invisible with the current utilities they can unlock.

    I can't say how many times infiltrators hiding in the corner with no shimmer effect uncloak and take cheap shots. The most annoying types are the ones that run around with one shot knives in close quarters.

    I actually don't think the saturation of infiltrators at this current state is healthy for game growth. There's too many running around sniping players at vehicle terminals, one shotting players with knives, sitting completely invisible with a commissioner, and having the ability to run around with SMGs.

    Simply put, the class with invisibility in this game is too overpowered and doesn't need something else that can make them even harder to spot than they are right now, especially not while on the move.
    • Up x 2
  3. Demigan

    Did you do those tests a few days ago at TI Alloys? I helped a guy there do the same tests.

    Anyway, he also said the difference was there, but it was minor. Only from level 3 he saw any difference at all, and it wasn't much.
  4. DIGGSAN0

    I didn't say anything about complete invisibility...i am talking about that the benefits should be higher and cloak MORE

    Also if you get sniped from a Terminal it's your fault since you can pull vehicles in Spawnmenu....

    I can hesr infiltrators from ca 70m apart and even define the EXACT Position they are....7.1 Headset? Do you know that?

    And then there is the Knife part.... If you literally can't hear a chainsaw Knife which sounds like a little rollerdcooter there is nothing that can help you.

    In general People like it easy...maybe you should analyse your faults and learn from them.
    • Up x 1
  5. Pelojian

    one shot knifing infiltrators are much more a problem now with vampire implant, now they can afford to kill someone and be seen and then kill another person that is within 10 meters even as they are taking fire from their second intended victim.

    people roll infiltrators because they are alot harder to counter then any other class, they do not need even more concealment, they are hard enough to find unless you set traps for them when you hear their cloak in the vicinity.
  6. Liewec123

    i was so psyched when they first put the engi one on PTS and its max rank bonus was the ability to have 2 spitfires,
    i'd certainly prefer that than a single tanky turret :D

    i've been using Deep Operative with a ton of success, i think the difference it gives is pretty great,
    with catlike and deep operative i can crouch walk around near enemies and usually not get spotted :)
  7. BartasRS


    I would say that Vampire implant is not such a problem with Infiltrators knifing people around but with any class with a shotgun. Once there was Heavy with a shotgun chain killing people on Hossin. Simply broken if you ask me.

    As far as Deep Operative goes, it is simply worthless implant. The effectivness of a cloak is not better it just simply changes how cloak blurr/distortion looks but any infil with it is as easy to see as without it. It was the worst invested ISO on my part so far. IMO this implant should be something completely different, you are right that Infils do not need more concealment, we already have 3 quite different types of cloak. This implant should allow Infils to hack player built turrets (not even mentioning enemy vehicles coz I know it's not going to happen) or allow some other behind-enemy-lines activity. Infil already has enough tools to get behind enemy lines undetected.
    • Up x 1
  8. doomedking517

    Personally I would have preferred for each rank granting another activity be doable whilst cloaked. E.g. Rank 1: can interact with terminals while cloaked (changing class obviously decloaks the character - no perma-invis heavies at that no damn invisible MBTs but resupply wouldnt (so long as you were still a infiltrator)) Rank 2: can hack terminals whilst cloaked, Rank 3: can place or use spotting equipment whilst cloaked, Rank 4: can hack everything else whilst cloaked (spitfires, turrets, etc.), Rank 5: can remotely hack equipment/terminals within 10 meters (not turrets - plus maybe not terminals (though this would be rather useless then))- Doing any of these will drain cloak energy as if the individual was moving and put them up a cloak state (crouch moving if crouched, and running if standing) and ranged hacking requires direct line of sight.

    This really fits the "deep operative" idea, they are remaining stealthed and not broadcasting their location whilst performing their task of being an infiltrator, I have also heard of making spotting silent, lowering decloak and cloaking sounds, that sorta stuff, it had been suggested already so i wanted to suggest something new.

    Obviously this was something i made up on the spot, so Im not sure if it is refined enough and there could be some balance implications, feel free to kill my idea.
  9. Daigons

    I wish DBG would simply fix their whole buggy Cloaking system. Especially their Flash Wraith Cloaking systems. Currently their extremely easily to spot and tracked even when their Wraith cloaking enabled. I was surprised that they didn't add or modify an implant to give extra Wraith cloak time for every kill.
  10. CutieG

    Wraith flashes are already invisible enough as it is.
    Even without cloak they have no problem sneaking up on people and butt****ing them. With cloak, it becomes very annoying to retaliate. A competent Flash can harrass a group that is otherwise occupied for minutes.
  11. Demigan

    How would that work?

    Full health: Knife first person.
    Move to next person, get attacked, knife him (hopefully), get a portion of health back from the kill.

    Alternative using regen:
    Full health: Knife first person.
    Move to next person, get attacked, knife him (hopefully), regen to full.

    It's only really useful if you'll be stabbing multiple people in a row quickly and expect to be attacked in the meantime. But really, are you going to survive using a Sidearm/Knife to kill people and all you've got is 500 health or less? After the first two it's not really going to be helpful unless you are fighting people who really never did an FPS before.
    • Up x 1
  12. Daigons

    Just like with Infiltrator cloaking, it's very easy to spot and gun down Wraith Flashes. It's even easier to spot when the hapless Wraith Flash driver gets stuck with a bugged Flash.
    • The driver is visible while the Flash is cloaked making it an easy target.
    • There are times where the shadow of the Flash itself is still being seen even when the cloaking is enabled making it an easy target.
    • At large battles, long delays before you can fire your Flash weapon after decloaking making you a sitting target.



    [IMG]
  13. CutieG

    That's not what I meant.
    The cloaking is visually discernable, but wraith flashes generally attack quickly from unexpected angles, often against infantry that is spawning at a Sundy or hiding from fire behind cover. That's what makes them stealthy.
    The cloaking itself just makes them harder to track, allowing them to escape easily via zigzags and use of cover.
    • Up x 1
  14. Mehanal

    I wish the implant extended cloak life as either a "Hunter" or Nanoweave infiltrator, instead of making it harder to see them. Having just a few extra seconds would be nice in most situations if you're running/hiding from an enemy.
    • Up x 1
  15. LostMyStuff :(

    Rather not have anything that makes infiltrators even more attractive to play; see them everywhere nowadays. They really are quite a cheesy class.
    • Up x 1
  16. Rendezvous


    So how much more should infiltrators benefit? How much more invisible should they be?

    And I didn't know you could pull vehicles from the spawn menu, neither do many others it seems, as 8 vehicle queues occur quite often after base captures. Do you also think newer players will know it after the pop-up voice text says "vehicle terminals are where you can create your own vehicles"? I thank you for notifying me of such method.

    I also don't have the budget to buy MLG headsets nor are the fights I join quiet enough to the point where I can hear a footstep a meter away from me.

    Chainsaw blades are loud, but the lumine edge and carver are not, and as mentioned above, I partake in massive battles. Why choose the loudest knife as a counter argument when two out of the three are very quiet and can easily be mistaken for ambient noises?

    I do learn my my flaws, but there are some that I cannot change due to the nature of the game.

    I also see that you're quite the infiltrator enthusiast. Probably why further cloak for infiltrators is of such importance, but you also have to see why some players detest the class, especially newer players or returning players. Back then, infiltrators did their role without SMGs or higher tiers of cloaking. They ran with scout rifles or learned how to react quick in CQC with bolt action - they were less cheesy.
  17. DIGGSAN0


    All i see is that i sometimes still can't get the Drop on a Heavyassault and also keep getting oneshotted by a Revolver.
    Sometimes it happens that darklights behind a wall light me up.

    A live with 400 shield is Easy ended.

    I would more like to have 400 Health and 500 Shield so i have 100 DMG more that i could regenerate.

    Imagine jumping from higher points do take your health...while classes just have the shield regenerating
    The cloak is sometimes buggy as hell and i would want the Implant to cloak the Infiltrator at least 50% at Max rank.

    The Carver is still noticeable because of the Vibrator sound.
    The Lumine Edge is silent but lights in the dark so you can spot such a user really fast in the mass.

    I know that the class is really depatable if it is underpowered or overpowered. Since i have a headshotrate of at least 80% on all my Sniperrifles i tend to use Stalker cloak just to stay at cqc and as Stalker you need strategic behavior and more effort than a heavyassault with shield. But if you can...it was all worth it.
  18. CutieG

    So, I just got my first SMG a few days ago. I suck at sniping, so this is the first time that I really got into playing infiltrator.

    I feel like I turned on god mode. Even without cloak, people are seemingly ignoring me and the SMG is better at short to medium range than any shotgun ever was. I've never had such a high kdr before. And the motion spotting devices give me so much XP. My cert output increased by 50% thanks to playing this class.
    The only thing that prevents infiltrators from being ridiculously overpowered is its lack of AV and its need to specialize to either short or long range. I'm also running nano armor cloak, so I assume I could be even more ridiculous with the longer lasting standard cloak.
  19. Daigons

    Lies. Heavy Assaults have always and will always be the chosen class.
  20. LostMyStuff :(

    Lies? A bit strong; while I do accept that Hvy is the most played class I see a great deal more infill's today then when I last played in 2014. Also the Hvy is easy to spot, often glowing with shield and is relatively easy to evade if you don't wish to take head-on. The infil can kill me before I see him decloak either with a 1 shot CQ sniper rifle or a smg that has a ttk roughly equal to human reaction time; so I still say they cheesy; others opinions may differ.