"Blackmail is such an ugly word... I prefer extortion! The "X" makes it sound cool." OP's utterly wrong here, but even he, like a clock with no batteries,can occasionally be right. And he's right on the fact that air craft have abusive capabilities. Infantry. Farming. The ONLY aircraft that should be able to easily kill infantry directly should be zephyr/duster/bulldog liberators. Battle Galaxies can take ludicrous amounts of punishment, and mop entire platoons with dual bulldogs which possess double the loaded and reserve ammo (as there are two of them). But by FAR, the worst offenders are ESF's, which can laughably easily LOLpod and banshee/PPA/AH infantry (at least the AH requires targeting one or two at a time, versus the banshee and LPPA farming like they're ordering donuts by the dozen) before anyone can establish a lock (which are immensely easy to break now). ESF's infantry farming capabilities are as broken as the instagib 2,000 damage that the Phoenix posessed when it was released. Libs used for AI make sense, as running a zephyr or duster leaves it exceptionally weak to ESF's, and would have to stay butt end facing the enemy for the walker to chase off just single targets at a time. (And the Valk is fine due to it's low speeds, large profile, and it's single weapon space which has low proficiency AI weapons.) As well, they're slow enough that a few burster maxes can chase them off far enough to buy the infantry several minutes to push out between each pass. With ESF's, lockons are entirely useless thanks to their ability to hit and run, or just stay by a pole or hill and fly back and forth constantly breaking the lock, and they can do strafing runs at +100-150m that are impossible to stop with anything but a burster max. An ESF pulls one vehicle, and he's got his nanites back by the time he hits the front line. Then it's just a free farm fest from base to base til he gets killed by a fluke, gets too cocky by the burster maxes, or gets dalton'd.