Sept. 7, 2017 – PTS Update Note: These updates are currently on the Public Test Server, but weren’t posted during the update. Meta Additional polish and improvements to the faction points dropdown area were made to support the new continent locking mechanics. Additional information on the upcoming update can be found in a previous dev article here: https://www.planetside2.com/news/ps2-critical-mass-development-update-2017 We’ve drastically changed how continent selection from login works internally, and overpopulation should now be funneled into the VR training room if there are no continents capable of supporting additional faction population. If you encounter any unusual behaviors when attempting to log into a continent or zone into a new one, please let us know. Infantry GODSAW AP firing mode damage from 100-91 to 125 at all ranges. Safe Fall Rank 5: Collision damage protection from 20% to 50% Dev Note: Minor adjustment that makes this effect more noticeable in some situations. Ocular Shield Bug fix: Damaging targets that have Ocular Shield equipped with small arms weapons will no longer trigger a resist icon. Vehicles Dev note: These adjustments continue to push the air game toward a relationship similar Live for ESF, while increasing the effectiveness of the remaining Valkyrie weapons, and bringing Liberator weapons more in line with the new vehicle health and resistances. Expect additional adjustments to be made, particularly to the Liberator, in the future. Racer and Rival Chassis Increased the handling responsiveness for Lightning, Prowler, and Vanguard when these chassis are equipped. A2A Missiles (Reaver, Scythe, Mosquito) Damage from 250 to 350 Halberd (MBT, Harasser) Now has a 2x headshot multiplier on direct hits. Dev Note: Adjusting this multiplier means that this weapon now one-shot kills on a headshot on targets with 1000 health or less, even through Flak Armor. Heavies with an active Resist Shield, full health, and Flak Armor will survive a direct headshot. Hyena (Galaxy, Liberator) Damage from 150 to 75 (and 115 to 75 for Galaxy) Indirect damage from 200 to 150 Inner blast radius from 0.35m to 0.5m Outer blast radius from 3m to 1.5m Outer blast damage from 1 to 25 Galaxy Resist type 8 from 75 to 90 Pelter Direct damage from 100 to 150 Liberator Shredder Max damage from 250 to 200 Duster Direct damage from 250 to 175 Inner blast damage from 500 to 350 Zephyr Renamed "Zepher" to "Zephyr" for all variants. Direct damage from 400 to 350 Inner blast damage from 500 to 250 Outer blast radius from 5m to 4m Valkyrie Wyvern Resist type from 4 to 28 CAS-14 Direct damage resist type from 4 to 28 Pelter Direct damage from 200 to 167 Blast damage from 200 to 150 Direct damage resist type from 18 to 5 Scythe Saron Damage from 180-167 to 160-125 Maelstrom Damage from 200-143 to 175-112 Antares Damage from 175 to 160 PPA Direct damage from 425 to 300 Reaver Mustang Damage from 200-167 to 190-160 Kestrel Damage from 180 to 175 Air Hammer Reverted direct damage from 85 to 65 Mosquito Needler Damage from 167-143 to 150-112 Rotary Damage from 175-112 to 150-100 Banshee Reverted direct damage from 170 to 150 Known Issues Safe Fall description needs updating. Refined Cortium checkmark doesn’t appear when completed.