PTS Update - 7/29

Discussion in 'Test Server: Announcements' started by Sites, Jul 29, 2016.

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  1. Sites Executive Producer, Planetside 2

    PTS will be coming down this evening for an update. The following changes will be introduced:

    New Construction Objects

    · Light Vehicle Terminal - The Light Vehicle Terminal can be used to spawn small and medium sized ground vehicles at the cost of both Cortium and Auraxium.
    · Light Air Terminal - The Light Air Terminal can be used to spawn light aircraft such as ESFs and Valkyries at the cost of both Cortium and Auraxium.
    · PillBox - Small fortified structure that can provide cover for both infantry and deployed equipment
    · Elysium Spawn Tube - When powered by an adjacent silo the Elysium Spawn Tube will provide a spawn point for nearby allies at the cost of a small amount of Cortium each spawn. Additionally, it includes a matrixing option, allowing those linked to it to spawn at it from anywhere on the continent. You can only matrix to one point at a time.
    · Ammo Dispenser - When constructed, it can supply ammo to nearby ground vehicles.


    More Air to Air Balance Tweaks
    · Air to Air (Tomcat/Photon Pods) range increase certification line from 10m per rank to 16m per rank
    · Coyote direct damage from 100 to 75
    · Coyotes have received minor tracking adjustments which should make them possible to dodge
    · Air Hammer indirect minimum damage from 50 to 20
    · Light PPA indirect minimum damage from 1 to 25
    · Light PPA indirect max damage radius from 0.75m to 1m
    · High-Capacity fuel tanks from 200% capacity increase to 220% capacity increase

    WLT-Howler
    · The Howler is a new primary mining laser for the ANT which can quickly extract Cortium from smaller nodes, but will overheat during prolonged use.

    More Changes and New Stuff
    · Reduced capture time of large outposts to 15 minutes from 21 minutes when holding 2/3 of the capture points; capture time when holding all points scales down as well to around 5 mintues.
    · Territory capture victory points now begin being granted at 15% of regions held; this means that all faction will now start the map with 5-6 Victory Points.
    · Victory Points needed to capture a continent has been increase to 20 from 15
    o Note: Some maps start with uneven territory distribution and therfore start with uneven VP
    · Added more auraxium stuff to the test server auraxium bundle
    · Added a WidowMaker armor decal, and allowed it to be set as an outfit decal.
    · All ranks of the medical applicator now revives soldiers at 100% health instead of just the final rank. (Does not apply to MAX units).
    · Updated spot callout VO for the Flash, Liberator, and Valkyrie to make use of more specific VO lines.
    · Moved Ace Tool lower in the screen when holding a construction object
    · Scythe, Reaver and Mosquito Nanite Auto Repair: Regen Delay lowered to 8 seconds down from 12.
    · Engineers piloting Scythes, Reaver or Mosquitos will enable health regeneration on the vehicle equivalent to rank 1 nanite auto repair system but with a 12 second damage delay. This does not stack with the nanite auto repair item.
    · New Player Studio decals and cosmetics added
    · A minor tracking delay has been reintroduced to G2A and G2G lock-on launchers.
    • Damage interrupt duration for shields generated by the Structure Shield Module (excluding HIVE Bubble shield) has been increased to 1.5 seconds from 1 second
    • Health regen rate for shields generated by the Structure Shield Module (excluding HIVE Bubble shield) has been decreased to 200 per second from 330 per second
    • Intitial health (health after spawning) for shields generated by the Structure Shield Module (excluding HIVE Bubble shield) has been decreased to 500 from 1000
    · Adjusted tooltips for various weapon attachments.
    · Lumine Edge, Ripper, and Carver activated damage from 1000 to 1050.
    · Titan-150 HE and Supernova VPC indirect max damage from 1000 to 1050.
    · Proximity Mine and Bouncing Betty indirect max damage from 1000 to 1050.
    · Blackhand min damage from 250 to 275.
    · Chameleon Module will now restore 20% max Infiltrator energy if personal shield "shatters" while cloaked.
    · NS-AM7 Archer can now destroy small deployables in a single shot.
    · All ranks of the repair tool are now able to deconstruct enemy tank mines. Previously, only the max rank would enable tank mine deconstruction.

    Bug Fixes
    · Fixed a number of damage resist issues with the ANT C-Barrier shield, including some weapons not causing damage.
    · Removed distortion and autotile when close from all construction related shields
    · Austria Vehicle Decal should no longer be listed in the infantry gear section of the depot
    · Portugal Armor Decal should no longer be listed in the vehicle gear section of the depot
    · Fixed incorrect silencer audio on TRAP-M1 and TS2 Inquisitor
    · Fixed Northeast ammo tower at Mekala Tech Plant on Amerish
    · Sunderer A7Comm Array should no longer cause cosmetic exterior items to not display
    · Fixed issue where the Sunderer Logistics ribbon and directive would not properly update.
    · Fixed an issue where Triage did not work with the Valkrye and ANT.
    · LC2 Lynx' forward grip now properly reduces horizontal recoil by 25%, was previously reducing recoil by 16.5%.
    · Harasser's Composite Armor should no longer cover the decal locations.
    · Fixed an issue where the repair tool would not play audio when repairing cloaked vehicles for some factions. When repairing a cloaked vehicle, the repair shimmer is only visible to the local player (only the player repairing the vehicle sees the shimmer, no one else)

    · Mosquito Ravage Armor will no longer be visible in 1st person
    • Up x 2
  2. RocketRob99

    @Andy, will we ever see the test server for PS4??
  3. Wafflyyeti2870

    If they do it'll have to be a private test server rather than public. More people would probably be on there rather than live during it's initial roll-out.

    Besides, Sony takes a while to check over updates. Wouldn't be nearly effective as the PC version.
  4. cobaltlightning

    Well, I do see the reason for some of the damage buffs for things, since the aux. shield adds 50 health anyway.

    The Engineer Auto-Repairing EFS I feels should apply to the Galaxy and Liberator as well, as long as an engineer is piloting them. Since, y'know, they still have to land and repair otherwise. Valkyries negate this with the Rumble Seats.

    I also think the Ace Tool oughta defuse tank mines no matter the rank, as well, since the med-tool now revives Non-MAX at 100%, albeit rather slowly. A Max'd out Ace Tool would probably defuse said mines maybe twice as fast, along with its other bonuses?
    Nevermind, missed that part. Woo on that.

    Overall, can't wait to play with the new player buff come live, just to see how much they have been.
    • Up x 1
  5. NeedsC14

    I think this change would be very poor for those, as you could have an engineer in the other seats and switch. Additionally, a galaxy/liberator gets a lot more from autorepair than an esf. This would also make it kind of dumb to run flak armor with this, while ESF's non auto repair options aren't nearly as good. It seems okay on an ESF though.
  6. IceMobsterrr

    Aux. shield??? What? What is that?
  7. NeedsC14

    Why no ammo pads for air vehicles? D: Also, what is "Auraxium" when it says spawned with cortium and auraxium. Is that like nanites?
  8. IceMobsterrr

    It is nanites.
  9. cobaltlightning

    Since you haven't read the previous PTS Notes:
    ·Auxiliary Shield (Utility slot item)
    oPassively increases shield health by 50 when equipped.


    A 1k damage dealing Tank Cannon wouldn't be able to kill a 1050 soldier without these buffs. They are indeed minor buffs, but HE Still would remain Anti-Infantry.
    • Up x 1
  10. IceMobsterrr

    Anyone got a vid on the new construction stuff on PTS? I'm too lazy to install it.
  11. NeedsC14

    So why are things that one shot being buffed so they now one shot the 1050 health but others are not (e.g. the bulldog)?
  12. IceMobsterrr

    Yeah, claymore, as well.
  13. Thurwell

    I'm fine with this change, I've always thought NAR would be a better default than radar and adding in another way to push pilots into flying as engineer instead of bail assault is a nice bonus. I'm just curious why it only applies to ESFs, shouldn't it be all vehicles? And how are new players going to know about this? What if it was a cert line similar to the medic's triage. Just a small cost since it's mainly there to inform people they have the ability and it wouldn't stack.
  14. xxx-reaper

    It's called the PC version.
    • Up x 1
  15. Thurwell

    ·Scythe, Reaver and Mosquito Nanite Auto Repair: Regen Delay lowered to 8 seconds down from 12.
    ·Engineers piloting Scythes, Reaver or Mosquitos will enable health regeneration on the vehicle equivalent to rank 1 nanite auto repair system but with a 12 second damage delay. This does not stack with the nanite auto repair item.

    The 12 to 8 second buff should only apply if the pilot is an engineer. Otherwise your effort to gently encourage less bailassaults has no effect on people who fly with NAR.
    • Up x 1
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