PTS Update - 5/18

Discussion in 'Test Server: Announcements' started by ps_nicto, May 18, 2018.

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  1. ps_nicto Developer

    Meta

    Charging Warpgates
    • All continents are capable of entering a Charging state now. For testing purposes, players will see a Directive Waypoint marker toward the center of the map when warpgates are charging.

    Amerish Lattice Changes
    • Ikanam Motorpool and Ikanam Triage are no longer connected by a lattice link.
    • Ikanam Triage and Ikanam Garrison are no longer connected by a lattice link.
    • Ikanam Garrison and Ikanam Motorpool are no longer connected by a lattice link.
    • The Auger now has a lattice link connecting to Ikanam Motorpool.
    Dev Note: These changes ensure players go through Ikanam to progress any further down the lattice.


    Construction

    Misc. Changes
    • Fixed an issue with its floating terminal.
    • Rampart Walls should be capable of placing closer to one another.
    • Cortium and Nanite costs should once against show on all vehicles.
    • Spitfire Turret no longer shoots at players through construction objects.


    Infantry

    VE-LR Obelisk
    • Cooldown delay after each shot from 0.25sec. to 0.4sec.
    • Safety Override and Manual Calibration attachments should now work correctly.
    • Flash Suppressor renamed "Emission Sleeve"

    MG-HBR1 Dragoon
    • Recoil recovery delay from -50 to -175
    • Removed first shot recoil multiplier.
    • Single-Fire Barrel and Forward Grip attachments will no longer unequip each other.
    • Now has access to the "Heavy Magazine," which increases magazine size by 2 and increases hipfire cone of fire by 20%.

    MGR-M1 Bishop
    • Forward Grip replaced with Comfort Grip.
    • Comfort Grip increases weapon swap speed by 20%, reduces horizontal recoil (and not recoil angle) by 20%, and increases cone of fire bloom by 20%.
    • Polished some code related to piercing projectiles. Please report any issues.

    VE-H Maw
    • Flash Suppressor renamed "Emission Sleeve"

    MG-S1 Jackal, VE-S Canis, MGR-S1 Gladius
    • Hybrid Suppressor/Emission Condenser attachment velocity reduction from 50% to 20%.

    --All of the infantry changes below are very, very work in progress and incomplete--
    Eidolon, Warden, AMR-66 / Revenant, Guardian, DMR-99
    • Maximum ADS cone of fire while walking, crouching, standing, and crouchwalking from 3 to 0.3
    • Minimum ADS cone of fire while walking from 0.25 to 0.15
    • ADS CoF recovery rate from 20 to 100
    • Dev Note: These changes should make these battle rifles feel a bit more snappy and less punishing when maximizing their rate of fire.

    99SV
    • Maximum ADS cone of fire while standing or crouching from 2 to 0.15
    • ADS Cone of Fire recovery rate while standing or crouching from 20 to 100
    • ADS cone of fire bloom from 0.8 to 0.15
    • Maximum damage range from 10m to 50m
    • Minimum damage range from 80m to 150m

    VA39 Spectre
    • Maximum ADS cone of fire while standing or crouching from 2 to 0.15
    • ADS Cone of Fire recovery rate while standing or crouching from 20 to 100
    • Maximum damage range from 8m to 50m
    • ADS cone of fire bloom from 0.8 to 0.15

    C4 Detonator
    • Updated the C4 detonator model.
    • ARX-C4 now has a new detonator model.
    • C-4 is also currently broken. So, surprise.


    Vehicles

    Aphelion (VS Harasser/Magrider top gun)
    • Max damage range from 20m to 40m (Magrider)
    • Min damage range from 50m to 80m (Magrider)
    • Max damage range from 10m to 25m (Harasser)
    • Min damage range from 50m to 75m (Harasser)
    • Min damage from 125 to 143 (Harasser)
    • Aphelion crescent beams now pierce through vehicles and infantry, passing through up to 2 targets total.
    • Crescent wave no longer has damage fall-off, and now deals 800 damage at all ranges. (The previous damage model was 800@20m to 680@50m.)
    • Crescent wave projectile lifespan from 7sec. to 1sec., this limits the crescent's range to 300m.
    Dev Note: We've extended the damage ranges a bit to make the damage over time more consistently, and bump it out for ranges players typically tend to fall into when making use of these weapons. For the Aphelion, we also wanted to give the crescent wave some more niche usage with our new piercing tech, and give it a bit more umph beyond 20 meters while preventing abuse at long range.


    Vulcan (TR Harasser/Prowler top gun)
    • Max damage range from 10m to 25m (Harasser)
    • Min damage range from 25 to 100m (Harasser)
    • Max damage range from 10m to 40m (Prowler)
    • Min damage range from 25 to 100m (Prowler)
    • Maximum refire rate from 100ms to 80ms after 1sec.
    Dev Note: Like the Aphelion, the Vulcan's range is extended to allow for more damage output at typical engagement ranges. In addition, we've increased the weapon's maximum rate of fire to give it a more competitive advantage when training fire on the target.

    Enforcer (NC Harasser/Vanguard top gun)
    • Direct damage from 300 to 325 (Vanguard)
    • Direct damage from 250 to 325 (Harasser)
    • Projectile max velocity from 300 to 250 (Harasser)
    • Projectile gravity from 5 to 6 (Harasser)
    • Magazine size from 8 to 7.
    • Ammo capacity from 80 to 77.
    Dev Note: Enforcer's damage on both Harasser and Vanguard have been equalized, as with most other vehicle top-weapons, and Harasser's effective range has been reduced to compensate for the damage increase. We've also increased the damage overall to give it harder hits and stronger synergy with directional damage bonuses, while reducing the weapon's flexibility through a mag size adjustment. With these changes, Enforcer can one-clip a Harasser without composite armor, and bring an MBT to burning with one magazine from the rear.

    Mjolnir (NC Harasser/Vanguard top gun)
    • Projectile velocity from 250 to 200
    Dev Note: Mjolnir retained its effectiveness beyond the intended range. A velocity adjustment helps reel in this range without having to debuff cone of fire attributes.



    Bug Fixes and Misc.

    • Hardlight Barrier can now be repaired.
    • The mysterious D point at Quartz Ridge Camp has been removed.
    • Removed VR training dummies from the Thread Detection Optics target list.
    • Squads now have an error sound when doing an invalid squad action.
    • /squad promoteme should now work outside of alpha squad.
    • Newly promote squad, platoon, and fireteam leaders now receive a message center screen notifying them. This notification is currently incomplete and will have working strings in a later update.
    • Implant UI screen was revamped, and no longer overwrites revive or continent warp notifications.
    • Reduced C75 Viper's splash damage visuals with ones that are more in line with its actual area of effect.
    • Up x 4
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