PTS Patch Notes - 4/21

Discussion in 'Test Server: Announcements' started by PS2_Luke, Apr 22, 2015.

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  1. PS2_Luke Lead Designer

    Flight Iteration - Needs Testing
    • Based on all the player feedback we've been receiving some more adjustments to accurately recreate previous flight and physics models have been made.
    Intra-Facility Missions:
    • Intra-facility missions are dynamically created missions that point you towards the important objectives inside a mission facility based on distance. So, if you're near Cap Point A, your mission will say "Capture A". If you're an Engineer and you're near a destroyed generator, your mission will be "Repair Generator". This system is intended to give new players a better sense of a facility's objectives and some direction on how to find them.
    MBT and Harraser Weapon Tuning:
    • Enforcer ML85/Enforcer ML65-H: The Enforcer now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
    • C85 Canister: The C85 Canister now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
    • C85 Canister-H: The C85 Canister-H now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process. Additionally, the clip size reduced to 8
    • Proton II PPA: PPA COF Recoil reduced to .3 and max COF reduced to 2.25
    • Proton II PPA-H: PPA COF Recoil reduced to .45 and max COF reduced to 2.25
    • Prowler G30 Vulcan: COF reduced to 0.9
    • Saron can aim lower than previously
    New Galaxy Defensive Slot Items
    • Vehicle Ammo Dispenser: Resupply ammunition of nearby vehicles
    • Nanite Proximity Repair System: Repair nearby damaged vehicles
    Vehicle Optics
    • Vehicle Nightvision is being redesigned and is currently not functioning properly
    • Zoom optics can now be purchased independently
    • Vehicle optics can now also be purchased with StationCash
    • Vehicle optics will be removed from loadouts and the certs spent to unlock refunded. You will need to repurchase them.
    Misc
    • Changes have been made to how we track awareness in an effort to fix issues where you can take damage from a player you cannot see.
    • The tank mine now has a unique trigger sound
    Bug Fixes

    • Updated Interceptor Windshield and Bumper for Harasser
    • Added grime overlay to Harrasser
    • Fixed Neutron armor to LOD farther out
    • Slat armor adjustment to work with composite armor on Lightning
    • Fix for NC heavy assualt shoulder pads going yellow on LODs
    • Launcher projectile trail effect appears larger and denser than before last update
    • Fixed Vindicator Badge Decal
    • Corrected Decal Alphas
    • Hunter Cloaking 1 is missing the ability description
    • Updated infantry rocket smoke trail FXs to be directly dependant on particle quality settings.
    • Koltyr: Visible gap on the vehicle spawn building corners
    • NC: Vanguard: Mammoth plating blocks a significant area of the gunners view
    • Observer tool does not move up or down or strafe with Space and Ctrl, A and D anymore
    • Typo displays in the Adrenalin Shield description
    • NS Blackhand: Default cross reticle scope aimpoint is a little high
    • ESF: Wing Mount: A2AM: Utility: Lock-on Range certification is not functioning
    • Spitfire turret proximity no deploy zone was removed from the spitfire and applied to the AV/AI turrets
    • Only one vehicle terminal spawns MBTs at the bio labs
    • NC: Max: New AI weapons have a blue tint over the applied camo
    • VS: Magrider: Callisto exterior look deformed in LOD2
    • Galaxy intake right rear panel is missing a texture in 3P
    • NS Blackhand: Camo does not apply to the scope on the 3d preview
    • UI: Loyalty Level: Copper [[[ text displays for membership level
    • Deployables at Saurva Overflow Explode
    • Sky box turns to black if if an UI screen has a GUI model on it
    • Harasser: Shatterguard windshield does not display camo
    • VS: Composite armor leg piece separates from the body if a female heavy assault is killed
    • Zepher and Dalton will now be more visible for first person
    • FX: scale shotgun bullet impacts to be about 1/4 current size
    • Death Screen: previous kill displays on the death screen
    • Koltyr: NC: Visible gap between ground and bottom staleft stairs at the NC warpgate
    • Koltyr: Stairs to the airpads are missaligned at the warpgates
    • Koltyr: Invisible collision at the middle deck under the bridge at the warpgates
    • Koltyr: Visible gap between the middle deck and the stairs at the warpgates
    • Koltyr: Missing texture of the underside of the warpgate structure stairs
    • Koltyr: TR: Visible gap between stairs and top and bottom decks at the TR warpgate
    • Koltyr: Visible gap at the main warpgate structure middle deck
    • Koltyr: Some foot paths lights are mis-aligned at the warpgates
    • Koltyr: The airpads at the warpgates on top of the ground vehicle spawn points do not re-arm aircraft
    • Koltyr: Left side air terminal is inside the sctructure wall at the Northern Warpgate
    • Koltyr: Firing range test dummies give xp after a kill
    • Koltyr: Floating warpgate structures at the NC Warpgate
    • Koltyr: The spawnroom painfield does not go away after the SCU is destroyed at the Xander Bio Lab
    • Koltyr: The base shields at the Svarog Tech Plants are not active while the shield generators are up
    • Koltyr: Zorja Amp Station: Incorrect turret platform placement on the North wall
    • Koltyr: Gap in terrain East of Koltyr Biolab Outpost
    • Koltyr: Incorrect collision on the first set of stairs at the warpgates
    • Up x 13
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