PTS Patch Notes - 3/20

Discussion in 'Test Server: Announcements' started by PS2_Luke, Mar 20, 2015.

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  1. PS2_Luke Lead Designer

    Flight Iteration - Needs Testing
    • We've done a large pass on flight to bring it more in line with Live servers.
    • Most notably, the time it takes to Yaw, Pitch, and Roll per degree should now match Live.
    • Please give flight a try again and send us feedback on the forums.
    Koltyr
    • All Warpgates are completed
    • This update finishes the environment and level design work for Koltyr. Let us know what bugs you find.
    • These updates didn't make it into the build. Will be in with the next update.
    Misc
    • Smoke grenades have been adjusted to still have a tactical impact at lower graphics settings
    Bug Fixes

    • VS: Magrider Warlock armor is visible from the driving seat and covers good portion of the screen
    • TR: Mercy eject the spent shells at the wrong spot
    • Harasser: 1P: Road rage windshield is incorrectly visible form the driver view position
    • NS Blackhand: Discharge audio drop off is too short
    • Koltyr: Player can clip through the geo at the Koltyr warpgates
    • TR: MAX: Muzzle flash FX displays incorrectly for AI weapons firing while using lockdown
    • Hunter QCX crossbow long reload animation is incorrect
    • Flash: Hexband tire spikes are not aligned correctly with the tires 1P/3P
    • Destroyed base turret does not render beyond 70-90 meters
    • Up x 9
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