[Vehicle] [PSA] Magrider Supernova cannons Velocity will be buffed to match TITANs velocity- by Higby

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Mystogan, Jan 31, 2015.

  1. lothbrook

    It achieves the exact thing you said though, pointing your strongest side at one thing while shooting another, lol.
  2. Hatesphere

    pretty sure front armor adds more benefit then side armor (since side is lower by default). but ok, sure.
  3. Xind

    Oh yeah, that's a valid complaint. I feel like they kept that design from the PS1 Magrider purely for non-sense reasons, since they dropped the 2nd gunner from the Prowler.

    However in any circumstance where both vehicle spot each other in ANY sort of terrain other than an open field, the Magriders ability to Peek-A-boom far exceeds the Vanguards. The perpetual strafing in and out from behind terrain is a monumental advantage on a large amount of engagement zones in the game. Granted it's less useful in flat, open terrain, but it still has value, value that I would claim exceed the defensive power of the Vanguards shield.
  4. lothbrook

    Side armor adds 10% front adds 5%, either adds up to 68% armor when equipped, the VG actually has more armor with side armor on its sides than it does with front armor on the front.
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  5. ColonelChingles

    Reinforced Side Armor actually adds more damage resistance than the frontal equivalent. I think RFA gives an extra 5%, while RSA gives 10%.

    The percentages for damage resistance are taken out of weapon damage and are additive. RSA adds an additional 10% damage resistance, not 10% of the pre-existing damage resistance for side armor.

    So a stock Magrider has 63% resist from the front and 58% resist from the sides. A RSA Magrider will get 68% resist from the sides, meaning that its side damage resistance will be greater than its frontal damage resistance.
    • Up x 2
  6. Dfog

    Umm, no. I agree with what colonelchingles said about the magrider being a great weapons platform. The magrider is already the easiest MBT to aim with. It has no recoil, it doesn't have it's aim thrown all over the place by a slight bump in the road, and doesn't have momentum jerks that throws off it's aim (Tankers will know what I'm talking about. It's most apparent when you are trying to do quick, limited exposure peaks, which is one of the reasons why the magrider is great at peaking.) Also, the magrider doesn't have to hit targets that float around like air hockey pucks. Vanguards are the second easiest thing to hit in the world and a deployed prowler being the first.

    If they do give magriders this, they should also give them at least half the terrain BS that treaded tanks have to deal with and let vanguards and prowlers equip rival and racer at the same time... In other words, they shouldn't do it.
    • Up x 3
  7. Ronin Oni

    First off, this is a HYPOTHETICAL ONLY.

    He's not even sure about pushing it to PTS yet, this is the community talk before pushing it to PTS for community testing before pushing it to live where it could be changed even again.

    Second... I don't think it's the best idea.

    I'd do similar though, just not so much.... push Mag up to Prowler default velocity, and give Vanguard a 25 m/s advantage over that, but Deployed should maintain a clear and huge velocity advantage.
    • Up x 1
  8. player16

    i am not saying that the mag is a bad tank that it needs 1000s of certs to be competitive standard is like a rock. I think it probably makes sense to situate the Supernova & Titan cannon velocities between the P2-120 default and Anchored P2-120 velocity, incress our speed too, the p2 ap, velocity if after nerfing anchor mode you boost the other cannons velocity, o i do not know what is going to get out this tank changes i have good long range battles against vanguards but i have to be anchored buff our speed a little bit so there is not such a huge transition to aim. When they say they are going to mess up with tanks i do not want to know what is going to be out of it. YOu are more experienced players than i but i do not want to know what is going to get out of this.
  9. player16

    Are you insulting me hippy?
  10. Hatesphere

    wouldn't that mean a mag is at even more of a disadvantage since a normal tank can take side armor and both face its turret and strongest armor twrod a threat while moving?
  11. ColonelChingles

    Not necessarily. Because a Magrider can choose to take RAF.

    If a Magrider takes RAF, it gains a 68% frontal resist while still being able to strafe. This is essentially the same as a strafing Vanguard or Prowler using their side armor.

    Percentages aside, all MBTs have a slimmer profile when they are directly facing the enemy rather than having their side exposed. So it is preferable to have your front to the enemy at all times, just that for the Vanguard and Prowler they cannot do this while strafing.
  12. Hatesphere

    but other tanks can take side armor and have strong side armor while being able to still fire on targets while keeping said stronger armour exposed, while a mag must face its front armour (weaker by your admission) tword a target to fire on it.
  13. z1967

    They also probably gave up on shooting at air in the early BRs, along with the generally CQC focus of many Magrider tactics.
    • Up x 3
  14. IvanCGray

    I'd be fine with them buffing Mag-Rider velocity to the current Vanguard velocity; as long as they also buff the Vanguard's shot velocity.
  15. Casey B

    Peek-a-boom tactics only work in terrain that allows it. Plenty of roads in this game are at the bottom of valleys that may as well be valleys of death for magriders. Also a magrider turns a lot slower then a turret, so if a tank comes at you from a angle he almost always gets to have the first hit while you have to turn your whole tank to face him. A lightning can beat a magrider in a open field by driving in circles around him, assuming he doesn't have a top gunner.

    Also using game stats isn't telling the whole story. NC is the noob faction, and that waters down performance stats for everything across the board.
  16. ColonelChingles

    A Magrider using RFA and a Prowler using RSA both will have resistances of 68% in those areas. The only difference then is stability, manuverbility, and profile, all of which go to the Magrider.

    A Vanguard with RSA will get 75% resistance, though of course this is the Vanguard's "trait".
  17. Hatesphere

    a ank exposing is side armor to a mag can move faster then a mag strafing on its perpendicular arc. the cannon stability is pretty much a non issues now since all tanks got stability, not sure where you are coming from. in a straight up fight the mag is crippled.
  18. ColonelChingles

    This isn't true at all. When given the same exact equipment, the three factions perform roughly the same.

    Consider for example the Python AP cannon, which goes in order of accuracy TR>VS>NC.
    Or the Python HE cannon, which goes TR>NC>VS.
    Or the Viper, with an accuracy order of VS>TR>NC.

    In other words there isn't much of a discernible "order" between faction accuracy. And even then differences in accuracy are often less than 1%.

    No idea where the idea that the NC are the "noob faction" came from, but those NC noobs must shoot as well as the VS MLG Pros! ;)
    • Up x 1
  19. ColonelChingles

    Not true at all. I tested this myself actually in the VR after the so-called "stability" changes. The test involved spawning MBTs from the exact same terminal and advancing over this hill until I hit the rock:

    [IMG]

    So it's not a huge hill at all. Very typical of what you might find in an open-field fight.

    At the highest "turbulence", this is what a Prowler sees:

    [IMG]

    Which is pretty significant. Notice where the cannon is pointing.

    Next up was the Vanguard:

    [IMG]

    The Vanguard, being much longer than the Prowler, takes hills much worse. Out of the three MBTs it rocks up and down the most, and it takes longer to crest the hill.

    Now the Magrider:

    [IMG]

    The Magrider experiences the most stability when taking that hill and finishes cresting the hill sooner. Not only that, but it also remains the most stable as it moves over that hill. Again, this is the Magrider's main advantage in tank combat and what gives the Magrider its greatest accuracy.
    • Up x 1
  20. Hatesphere

    at theses ranges i dont see how this gives the mag the advantage in a straight up fight, even if the stability isn't perfect for the other tanks it is still there compared to before.