PS4 Game Update (US) - 1/24

Discussion in 'PlanetSide 2 on PS4 Update Notes' started by ps_nicto, Jan 23, 2017.

  1. ps_nicto Developer

    The Planetside 2 PS4 (US) servers will be coming down at 6am (PST) for an update. The approximate downtime is 1.5 hours and will require a client download. Additions and changes are listed below:

    New Weapons
    NSX Masamune
    We here at Nanite Systems are proud to announce the latest addition to our export series. The Masamune delivers Decimator-like stopping power with the flexibility to excel in open field fights, and harnesses a new payload which gains increased lethality against heavily armored air units. While unscoped, Masamune's quad-barrel releases four unguided projectiles at once, maximizing its damage on close range targets. While aiming, the user fires a barrage which can be guided to the target mid-flight. We hope you enjoy this new addition as much as we've enjoyed its development.

    NSX Directive – Tier 3 Reward
    With the release of the NSX Masamune, the Gold Tier NSX Directive reward has been unlocked. Players who complete the directive will gain access to the NSX Fujin throwing knife, available as a grenade-slot alternative for all classes.

    Rocklet Rifle
    This compact launcher fires miniature rockets, and provides Light Assaults with light anti-vehicle capabilities, even while airborne. This item is now found in the Light Assault’s tool slot, and players can unlock specialized ammunition types which modify the function of the weapon. By default, the Rocklet Rifle inflicts moderate damage to enemy ground vehicles, and will detonate in a flak-like explosion while nearing enemy aircraft. Its primary fire launches accurate semi-auto shots, while its secondary fire will quickly (and inaccurately) unleash the remaining magazine.

    Note: Ammo types for Rocklet rifle have not been enabled yet but will be coming in a future update.


    Armor
    AVA Armor
    Doku's AVA Armor set has entered the depot for Terran Republic characters, as well as a plethora of other player-made cosmetic items for infantry and vehicles alike.

    New MAX Armor
    The popular Darkstar/Havoc/Sigma lines of armor now have a MAX entry. Go click “Change Appearance” on your MAX and check it out!

    Darkstar, Havoc, and Sigma armors are now available for purchase on individual classes

    Medical Kits and Restoration Kits
    Both now have a 0.5sec. cooldown between uses; this change forces the player to re-equip the device if they would like to use more than one in succession.
    MedKits have also been adjusted to provide a set amount of health instantly, instead of over a short amount of time. The intention behind this change is a speculative fix for MedKits not restoring health during times of high server stress.
    Restoration Kits healing duration has also increased from 9sec. to 12sec.
    Tech PlantsAll Tech Plant upper platforms no longer harbor Anti-Vehicle Turrets.

    Infantry Balance
    Infiltrator
    Now have access to Battle Rifles.
    Dev Note: Giving Infiltrators access to Battle Rifles has a minimal impact on their overall playstyle, but allows them to equip the reward for the Scout Rifle Directive.

    Claymore
    Now has an activation time of 320ms.
    Dev Note: Adding an activation time reduces the effectiveness (and frustration) caused by claymores placed where they cannot be countered or avoided.

    MAX Changes
    Charge
    Has been removed and certs have been refunded
    Emergency Repair ability has been added to all MAXes

    Emergency Repair
    Activate to repair 20% of a MAX's health over 12 seconds.

    Rank 1: Can be activated once every 60 seconds.
    Rank 2: Can be activated once every 57 seconds.
    Rank 3: Can be activated once every 54 seconds.
    Rank 4: Can be activated once every 51 seconds.
    Rank 5: Can be activated once every 48 seconds.
    Rank 6: Can be activated once every 45 seconds.

    Vehicle Tuning
    Sunderer's Proximity Repair cert line now repairs friendly Sunderers at a reduced rate.

    Rank 1: Repair from 25 to 12.5 per second on friendly Sunderers.
    Rank 2: Repair from 75 to 37.5 per second on friendly Sunderers.
    Rank 3: Repair from 100 to 50 per second on friendly Sunderers.
    Rank 4: Repair from 125 to 62.5 per second on friendly Sunderers.
    Rank 5: Repair from 150 to 75 per second on friendly Sunderers.

    Weapon Tuning
    NSX Amaterasu
    Wielded and quick melee damage from 333 to 350.

    AF-18 Stalker, SOAS-20
    Projectile velocity from 500 to 550

    Artemis VX26
    Projectile velocity from 500 to 530

    NSX Tomoe
    Magazine size from 16 to 22

    Ammo capacity from 304 to 286
    Long reload from 2.1sec. to 2.9sec.


    All Carbines
    Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.

    For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.


    Additional Hipfire Bloom Adjustments
    Hipfire bloom from 0.1 to 0.06
    • T5 AMC
    • Solstice SF
    • NS-11C
    Hipfire Bloom from 0.1 to 0.08
    • Solstice
    • Eclipse
    • TRAC-5 S
    Hipfire Bloom from 0.12 to 0.1
    • Gauss Compact S
    AF-4A Bandit
    Airborne CoF from 2 to 1.75

    LC2 Lynx
    ADS CoF bloom from 0.05 to 0.045
    Hipfire CoF bloom from 0.1 to 0.09

    Misc. Changes
    Renamed Instant Action to Join Combat.
    Zone Server Performance Fixes

    Bug Fixes
    Fixed DMR-99 4x optic showing also iron sights when equipped.
    Fixed a typo in the Quick-Recharge Fuel Tanks.
    Rumble seats should once again allow players to fire from them.