It seems every GU the value in being a premium member goes down. SOE should really do something to keep being a member appealing. You charge a lot, as much as any of the high production value MMOs. I would recommend lowering the price or fixing some of the major issues that have evolved. Be prepared for a massive thread that will likely be ignored. Have fun, there's no TL;DR. Queue Priority -------------------- This membership bonus has no practical purpose in game with the plummeting player base. I play Waterson, what seems to be the most populated server, top three at the least. I haven't seen a queue in 2 months. This is simply a membership bonus that doesn't exist anymore. This could be revamped again, not with the bonus itself, but making queues smarter and useful. I've suggested this in the past, and I personally love the idea. When one faction reaches a certain percentage of over population, they have a queue. This should be on both continents and logging in. Let's say NC is 20% over the other factions on the world pop, to log in as NC you'll have to wait in a queue until they drop below 20% over pop. If the VS is 20% over pop on Esamir, to warp to Esamir as VS you'll have to wait in a queue until the populations balance out a bit. This serves to both make the membership queue priority useful and to keep one faction from completely steamrolling just from having way too much population. If the total server pop drops below say 50% capacity the system could be turned off. XP Bonus -------------- With the recent unannounced removal of membership and boosted bonus affecting alert XP, a major boon that I looked forward to, membership looks less appealing yet again. 50% as a member doesn't really feel that visceral or noticeable anyway. Barely worth the $15 a month. Boosted alert XP needs to come back, and the bonus itself should be buffed a bit. Maybe 75% at auraxium level. Resource Bonus ------------------------ With the recent hypermassive nerfs to everything that uses resources, the membership bonus feels extremely weak. Along with my 2441 cert acquisition timers being functionally removed, my membership bonus is only minimally helpful at relieving the resource squeeze. I'm still forced to chase the zone that gives the resource I want to keep up instead of playing where I'm needed. Not to mention the unannounced changes that you can no longer gain while dead, in a spawn room, or in the warp gate. The amount of times I've died, or ran in a spawn room mid battle to resupply or take cover, just seconds before a resource gain rolled over and failed to receive my resources is mind boggling. The resource bonus shouldn't be a passive gain, but a reduction in the timer. Five minutes is a horrible amount of time between resource deposits. Reducing this timer for members would be a considerably more appealing way to handle this. Also you should gain it no matter what's going on if you've been active in the last 60 seconds. Dying with 5 seconds left til your deposit should not stop you from getting your resources. It's nice that people can't AFK gain in spawn rooms, warpgates, or sitting as dead, but the current restrictions are far beyond draconian. Passive Certs -------------------- The current implementation is just horrible, one of the worst systems I've ever seen in an MMO, ever, period. It's advertised as a passive gain, but it really isn't If you want any use out of this membership bonus you have to be extremely active in claiming it. This really should be advertised differently if it is to be left as is. The ridiculous 24 hour cap needs to be gone. If you absolutely insist on having a cap, make it a week, or even a month. I just can't see any purpose in having a 24 hour cap for anyone. Wouldn't it be smart to have a longer term cap on passive cert again to lure people back who have taken a break? The whole passive cert system is totally wasted on trying to force people into logging in daily to keep the game fresh in their minds. This system probably serves to burn as many people out on the game as it keeps coming back daily. Instead the system could be used to bring back people who haven't been logging in lately. Maybe more people who take a break from the game would a week or two down the line think to themselves "Oh, I haven't been on Planetside in awhile, I bet I have some certs to play with!". I can't imagine any significant number people log in and play daily just grabbing their daily certs, not enough to warrant the current ridiculous implementation that seems only to want to confuse and annoy the general populous. Currently it's just a wasted system, and a wasted membership bonus. It's even more annoying if you take advantage of the extra character slots, as you have to log them all in individually every day to gain your bonus certs. Daily Sales / Early Access --------------------------------------- Again, another convoluted, minimally useful system. I've never taken advantage of either, they just don't serve any purpose. Why don't members just have a global 15% or 20% discount in the store? Wouldn't that add a lot more value? I just can't imagine anyone frugal enough to camp the shop for discounted rates on items even paying for a membership to begin with. At the very least there should be a member's sale section that has a variety of items. One item a day just doesn't bring much value, and early access customs are generally quite over priced. The whole system just adds nothing interesting or significant for members. Extra Custom Slots ----------------------------- Does SOE truly believe anyone who isn't a member is going to pick up membership because they added some custom slots? I think the locked membership slots do a lot of harm. I don't think people view this game in the grand majority as a long term subscription service. No one really wants to get used to 3 membership slots, and then have to rebuild them down the line when they unsub. I know personally I'd much rather be able to unlock them all permanently. They really ought to get rid of this. Make membership slots 1 and 2 gained at level 20 and 25, and make membership slot 3 into cash shop slot 5. This isn't what was needed to make membership more valuable, the current membership bonuses need to be buffed. 500 Montly SC ---------------------- This is one of the better bonuses to being a member, except there's a hook. You can't get it as a prepaid member. I started out as a prepaid member as it's much easier and more appealing for me to buy cards at the store. I spent quite a few hours bugging SOE support about this. The 500 SC is still advertised as a membership bonus even if you are a prepaid member. This is damn near fraudulent on SOE's part. You should gain your 500 SC monthly regardless of how you pay your subscription time. I just can't see the sense in placing nonsense restrictions on this. At the very least it shouldn't be listed as a membership bonus if you aren't going to get it.