[Suggestion] Potential "fix" for air game(sky-ceiling)

Discussion in 'PlanetSide 2 Gameplay Discussion' started by pnkdth, Jan 16, 2016.

  1. pnkdth

    + Increase the sky-ceiling by X amount.
    - Remove stealth entirely.

    Sky has different tiers:
    Tier 1: "Flying low." Gives you the benefits of stealth. Basically, flying under the radar. Larger aircraft could perhaps do with an earlier auto-spot.
    Tier 2: Mid. As it is now, auto spot with X distance, etc etc.
    Tier 3: High. Auto-spots over a much larger distance. Anyone jumping out of an air craft goes splat, regardless of jumping out of an ESF or Galaxy/Valk.

    Adds some tacticool benefits to low flight, allows air to avoid ground troops easier but also removes the sneaky factor. While it doesn't catch all the issues, it would allow more depth to A2G and more space for A2A engagements.

    Would be nice to hear what pilots would think of this and if it is even worth considering.