POST INFIL REWORK: You Either Make Them More Visible Or Delay Only. Not Both.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by wttr, Aug 14, 2025.

  1. karlooo

    I got a better idea. What about completely removing cloak from Infiltrator and think of a rework?
    I am thinking it can have different abilities, like deploying a Flash (2 seater) with cloak ability. And remove tactical slot and tactical items from the game.

    And in tool slot, it can receive some new items, like AV MANA turret, which would be a nice combo. You can flank with a cloaked Flash and set up a AV MANA turret to crossfire tanks.
    Possibly a Cortium bomb. In utility they can get access to tank mines. And without cloak they can maybe have access to Carbines

    Basically turn it into a saboteur like unit. Can flank undetected with cloaked flash, hack like usual, deploy anti-tank mines, a cortium bomb, AV MANA turret... A class with an interesting and creative arsenal.
  2. Twin Suns

    @karlooo

    Question. Will it still have dog poo HP (be squishy)? I see no suggested solution is addressing this. It’s all about the invisible thingy.

    Just curious killer.

    Respectfully o7

    Fun fact:

    if you’re gun’s reticule turns red and you don’t see the enemy, it’s a infil. I catch a lot of those sum beaches in hallways because of that fun fact. Just because the sum beach is invisible doesn’t mean he’s impervious to bullets. LOL
    • Up x 1
  3. Meatke

    Ideas:

    - Remove sniper rifles from infiltrator and give them to light assault instead.
    - As compensation : light assaults can't equip explosives (or any anti-vehicle weapon) if they have a sniper rifle equipped


    Hunter cloak :
    - you can perform actions while cloaked (fire weapon, melee attack, start hacking, interact with consoles)
    - actions while cloaked will break the cloak and deplete energy to 0
    - you can cloak only when energy is at 100


    Stalker cloak :
    - when cloaking you glow like someone shined a dark light at you for 2 seconds
    - if you fired your weapon 2 seconds before cloaking duration of the glowing effect is doubled
    - doubling does not effect melee weapons
    - you still have to manually de-cloak to perform actions


    Nano-armor cloak :
    - you drop out of cloak when taking damage
    - if you drop out of cloak by taking damage or you take damage within 3 seconds window after manually dropping out of cloak you gain resistance to damage for 6 seconds
    - you are unable to cloak while damage resistance buff is active


    We shorten the range by moving sniping ability to light assault instead and we add longer windows of visibility to infiltrators by changing cloaking mechanics a bit.
    Idea is to keep infiltrator class good at ambushing and picking off isolated targets - while keeping them vulnerable in sustained close combat.



    Opinions?


    Would be nice to have something like this on PTR to see it in practice.