POST INFIL REWORK: You Either Make Them More Visible Or Delay Only. Not Both.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by wttr, Aug 14, 2025.

  1. wttr




    and here we are in another sad state of mis information being thrown out by players who call for these nerfs so it benefits their own playstyles even more reducing their counters while causing more players to quit ontop of the already numerous amount of issues this game has.



    Infil Rework: We're already here, now here is the real issue as these clips are all NSO WITHOUT DEEP OP, WHICH 99% CURRENT INFILS DONT EVEN USE

    The Current PTS Cloak Visibility is WORSE

    (AKA its literally viewable over 50-70m on medium graphics and higher)

    Than CURRENT NSO CLOAK, WHICH ARE THESE CLIPS ABOVE, SO IF THESE CURRENT PLAYERS CAN SHOOT ME FROM VARIOUS DISTANCES WHILE STANDING STILL, WHAT MAKES YOU THINK A WORSE CLOAK IS NEEDED ?

    What This Means

    - cloaking in place is virtually pointless as all players on better graphical settings will be able to see cloaked infils even easier than before, which currently is pretty easy, as proof is in both these videos.

    -CQC infil will be virtually non existent

    -This will actuallly create more of the ACTUAL issue which is Bolters / Scout Rifles which is what players hate the most about infiltrator in the first place, or so they say as their excuse due to low graphical settings.

    -players still get CQC sniped as an engineer, the whole bolt reaction is scapegoated by the fact that their cloaked, when reality its because there on terrible graphic settings.


    This current nerf will actuallly double the amount of snipers and scout riflers in open field fights as you wouldnt be able to see them cloaked from farther distances anyways to begin with, so now that you add a delay and a worse cloak, theyll just sit by every rock and corner and crevice and camp even harder.


    infils shine by taking out the tryhards to even the playing field, now you just gave those tryhards even greater strengths by reducing their counters even more.



    Ontop of all this, your making visibility even easier for players on higher graphic settings, hence there is no point in even cloaking when you cannot stand cloaked to begin with.


    and once again, no one uses that dumb deep OP implant as its been nerfed and useless. no ones sitting there for 12 seconds for extra invisbility to score 1 kill then get killed by a third party enemy.



    You Either Nerf The Cloak, or dont touch the cloak, and keep the delay, doing both will literally make the class useless ontop of the useless recon drone that will eventually get its physics removed because players will use it to phase through objects to cheat in larger fights where stuff like that doesnt get noticed as easily.

    Oh and dont forget the horrid latency that always comes back every update ontop of No Damage Bug ontop of a delay you want to add.
    • Up x 2
  2. Effect

    I actually agree with the title, with a proper delay increased visibility is unnecessary.

    Watched the so you guys don't have to. I.e. they don't actually prove anything. A lot of the premise is based around the strawman argument that people are claiming infil is completely invisible at all times, which is a claim no one has made.

    1st video is mostly seeing infils either due to them full sprinting or due to buggy darklight interactions for the first four minutes. Some claims about graphics settings without actual evidence. After that he gets partially highlighed by a flashlight and claims it's for X reason that they didn't see him, where what is actually is that flashlights don't highlight players outside of 11 meters consistently barring a few locations (i.e. a clear bug), such as the area above skinny door at a power house. Some more clips of dying himself because he's an nso infil without deep operative. Complaints about medics using carapace which is a separate issue entirely. Complaints about the justified shotgun nerf because he can't cheese better players as easily.

    2nd video making more claims about graphics settings without actual evidence. Dies to one player after not being seen by another, doesn't seem to realize that sometimes people just see you, which the likelihood of that occuring increases when you're playing NSO without deep op. Lots of walking behind some players wondering why they can't see out of the back of their heads. Some more deaths which can be completely explained by being nso without deep operative. Watching one infil kill another infil and claiming darklight had anything to do with the death when it didn't. Claims that new infil visiblity will be worse than nso cloak, which it currently isn't. Dies another death due to being caught while full sprinting and claims its because of graphics. Some random nonsense statements which don't really make sense. Another couple clip where he's surprised people don't have eyes in the back of their head. More deaths because he's an nso infil without deep op. He highlights a noob with darklight and doesnt die so he thinks it's a good attachment. More seeing infils at full sprint. Another irrelevant strawman. Sees another infil at full sprint, but still dies. Has a darklight bug on him, but doesn't realize that it's purely a graphical glitch on his end, nevermind that people have still don't have eyes in the back of their heads.

    So to summarize,
    • Unproven claims medium graphics (changing it up from ultra I see) which are again, unproven. To expand on that, even if they were true, people should not have to change their graphics settings to fight another class.
    • Being able to see infils while they're full sprinting, something no one complained about
    • Dying because he doesn't have deep operative as an nso infil.
    • Being surprised people don't see other people when said people aren't looking at the other people.
    • Not understanding how buggy flashlight interactions.
    • And some nonsense, irrelevant strawmen, or other non-related issues.
    His key point from the video seems to be he can see full sprinting infils, so infils are therefore always totally visible. Unfortunately for him, when people are complaining about not being able to see infils, usually they're not talking about the ones who are full sprinting in the open.

    Going to the text body of the post, another claim that new visiblity will be worse than current nso visiblity, which it isn't.

    Claim that CQC infil will disappear, which it won't.

    Claim that it will make snipers worse, which is only true for hill snipers and only partially true, which honestly, while annoying is not that much of an issue. To expand on the partially true, you can still use infil to get the jump on them, it won't be hard unless you run in a straight line right at them.

    Some irrelevant nonsense about engineers getting sniped and something and more unproven claims about graphics settings.

    Claim that the amount of snipers will double, which seems unlikely.

    Mad that bad players are going to have a harder time killing better players with cheese.

    More unproven claims about graphics.

    A claim that no one uses deep operative because it's "nerfed and useless", which is all objectively false. People do use it, just tends to be more a stalker implant. It's never been nerfed, just bugfixed (though probably accidently since it was never in a patch note), and it's certainly not useless. I use it on NSO for SMG gameplay (not with sniping though) because it really does help with NSO's increased visibility issues in CQC. And if you're dying to a 3rd party as an infil regularly while actively trying to not die, you're just positioning/engaging poorly.

    And back to the title. I do agree that cloak visibility should probably remain untouched outside of unifying cloak visibility across factions and armor choices.
    • Up x 1
  3. wttr

    thats in PT1. Low graphic settings Makes Darklight look completely different Compared to medium and higher. Toggle your Graphics for once. the evidence is all the flickers and how it looks on low graphical settings which is virtually unseeable unless your in very close range.

    You can see this in PT.2 @ 5:14 or Your Own Deep Operative killing noobs and not veterans montage below in this reply.


    it actually does, and its all in both videos. and it goes way beyond 11 meters too. crazy how the proof is in the footage yet you claim that theres no evidence? the first 40 seconds of PT. 2 Shows this.

    We can use your video you posted while running deep operative to try to proove your point, while also only killing low level players that arent alt account veterans that you try to claim to be in your comment section of the post you made because other users where ALSO seeing through your false claims down in your comment section.

    Why Infil cloak is unhealthy and needs to be changed : r/Planetside



    0:16 seconds shows that your clearly on low graphic settings as the flashlight fllicker on your character is completely different, hence running low graphic settings gives the illusion that darklight does not work as you claim, then goes onto back pedaling saying it only works in certain instantances, which is not true as well, as it does in all instances when you are running higher graphical settings.



    And in reality many infiltrators actually do not use deep operative. if you want proof of that we can do that too. i play just about every day and encounter infiltrators, funny enough, you're the only one ive seen use deep operative for the past years.





    in none of these clips except for the ones i actually killed was i ever trying to kill the enemy in the first place, it is all about visibility and how quick and far people actually see cloaked infiltrators. We can do this on NON NSO Too but that doesnt matter because cloak visibility is already getting nerfed. NSO Cloak WITHOUT Deep operative is already a good indicator of how POST NERF will work out, except the proposed visibility nerfs are WORSE than CURRENT NSO Cloak.

    Thanks for prooving my point on wanting shotguns nerfed because its an actual counter to certain class builds players have been using as a crutch in the current meta.



    if your referring to pt2 thats weird because the first clip i was able to see him beyond the so callled 11 meters that you claim, because you run lower graphic settings.


    And since where here, you claiming 2 years ago that infils are hard to see while also running low graphic settings to try to fool everyone into believing your false claims.



    Answer to yesterday's "find the Infiltrator!" post : r/Planetside

    Quote From Your Own Post Above.

    "Good try to those who took a swing at it, but exactly zero people were able to find the infil. If only the people who repeatedly talk about how easy it is to see infils bothered to post, but not a single one did. Pure coincidence I'm sure. We'll also ignore that in the OG thread, I included a few frames at the end where you can actually see the infil move a little and simply telling you that there is an infil in the video is going to increase the odds of an infil being found.
    On a more serious less mocking note. This shows how difficult it can be to see an infil under normal circumstances. And this was an infil that didn't even have deep operative. es, there are a handful of unintentional gimmicks and bugs that can be used like infils being more visible but I'd rather the game have consistency in visibility rather then having to rely on a gimmick/bug to counter a **** mechanic."

    The confidence to claim no one can find iniltrator in your video while running bad graphic settings and compressing the video which makes the quality even worse, as well as the clear high brightness settings, of course, no ones going to see it in this


    once again, with or without deep OP, no one uses it, why do you keep mentioning it. Maybe i should make a montage of getting killed by infiltrators and purposly letting them kill me so we can see their implants on screen what will the excuse be then? fisu posting? saying that you coulda killed him ?


    if your referring to the infil on oshur, that is showing lack of general awareness, which in many other clips, shows how lack of awareness varies by players.

    if your referring to the max and other infiltrators, that was showing the darklight mechanics on higher graphic settings above Low.


    another deep operative comment when no one uses it.


    so when is it ever going to legitimize for you? is it because you fail to understand, or because your running low graphic settings as prooved in your own videos above which is why you think that? maybe you should play on higher graphic settings for once and realize how it does come into play, which is why he was able to kill the enemy infiltrator first, while also shooting first.

    and ontop of that, i have many clips in the video where i pointed a darklight at infiltrators, and could of easily killed them. then i have the clip with the infiltrator standing near the tree with him being iluminated with darklight, and another player killing him because of it.

    but instead of the actual proof thats in the video, you try to make a false claim out of one of the clips that doesnt involve me in it and other two players, big lol.





    by worse, meaning is more visible, which is is infact more visible than current NSO cloak as it was tried and tested by me and a player on PTS.


    sounds like rambling. lets get you on higher graphical settings for once.



    reguritated rambling about back of heads and another deep operative comment.


    well do this in order of your bulletin

    1. medium graphics and higher are alll the same and get better with infil visibility.

    2. yes anyone on medium or higher can see infils easier while theyre sprinting, low graphics + low render distance which makes the backdrop behind a cloak (skybox) will make infils look more invisible than they actually are which was proven in the video when killed by Doctor Lawson @ 4:23 of PT.1

    3. Another Deep OP comment. once again, 99% infils except for you use deep operative implant.



    4. thats called lack of awareness checking, either you didnt watch it all or just skimmed through the videos. players took audio ques while cloaked and standing still and started checking around, which was the point that your trying to skew.

    5. darklight interactions are not buggy at all. play on higher graphic settings for once. i have a 3060 GPU and can see infiltrators including you here while you kept rambling about deep operative this entire reply.



    all construction, vehicle lights, darklight attachments, lightposts on the map, all create darklight shimmer. to say its buggy still is hilarious.
    do i need to make a unedited montage of using darklight on every infil for you? what will the excuse be then ?
    No. Its about Current NSO Cloak Visibility, and PTS cloak visibility, which has been fact proven to be worse, so all these interactions, without your beloved deep operative you like to throw into the mix, that, once again, 99% except for you uses,will be the same if not worse.

    also deep operative shoulld be removed.

    And Yes, deep operative has been nerfed before. you must of not played when it was actually strong before its increased duration. it used to make you completely invisible, no textures at all, then wrel was messing with cloak visibility, which made cloaks look like looking through a telescope lens and theres various posts about it years back. how can you make such claims and not know this ?




    we can make a standing still and crouched montage of stalker cloakers too, finding them with darklight, and fact checking them not running deep operative either lmao.


    more rambling, not reading all that.


    i shouldnt have to say more, Answer to yesterday's "find the Infiltrator!" post : r/Planetside prooves your stance on infiltrator as its been back tracked 2 years and your comment section with your cockyness calling out anyone to find a standing cloaked infiltrator when i have done so various times in my own videos above, and instead of taking the actual facts themselves that are on video, you revert to backpedaling by trying to take some interactions out of context to try to make the claim that these clips are invalid.

    im sorry but i spotted the infiltrators standing still in my videos while theyre cloaked, and i also spotted you while running deep operative, it looks like your out of options bud.

    wheres my helmet reward that you said you were going to be giving out ??

    https://www.reddit.com/r/Planetside...=web3xcss&utm_term=1&utm_content=share_button

    "On another note, I'm actually considering making this a consistent weekly topic with camo's/helmet's as cosmetic rewards for people who can find the infil (at least the first person, let's not get crazy). I'm sure certain individuals who totally see every single infil they come across would participate and get it every time."
    • Up x 1
  4. wttr

    a quick summary of what Effect Thinks about infiltrators

    - He thinks infils that are standing still and crouched cannot be seen, but in reality thats completely false, and ONLY APPLIES to DEEP OPERATIVE IMPLANT WHICH 99% BUT HIM USES. infils cloaked and standing still and killed and darklighted was proven in my clips.

    -His Claims of players shooting me because im running and not using deep operative, doesnt matter, any infil that isnt NSO cloak and no deep operative, crouched, not moving. can be seen, as proven in my video.

    what this all runs back too, deep operative, which he has mentioned various times. i myself haven't used it once in years after its nerf, i only have it upgraded to tier 3 to check if the bug was still current.

    current PTS Deep operative does not effect cloaking, either forgotten, or done on purpose.

    Eitherway, you can completely delete this implant as this suggestion has been said many times and no one would actually care, why? because no one uses it but him anymore, which can be proven off both majority populated servers.

    even then, if somone does use it, its completely useless as it only works every 12 seconds, your either side lining noobs or only fighting at super low populated fights, or killing constructon pre lightfixture buff. both which ive hilariously found him at countless times during peak hours while there is still multiple larger fights going on.


    Darklights are not buggy, he claims they are buggy because he runs low graphical settings.as stated above all lighting objects that are dynamic illuminate infiltrators. darklights do not work good on low graphic settings at all.

    This is the minimum graphical settings to see infils while retaining performance

    https://imgur.com/a/ls9Akhp

    everything in this photo is correct except for the global render distance, which can be maxed out, or even set to 1k (which i currently am at, and you will still see all faction cloaked infiltrators with working darklight.

    the darklight myth only applies to users who choose to play on low graphical settings, and that theory went out of the window as well when the previous developers updated the graphics of this game, as well as wrel changing the animation of cloaks, when it USED TO not work. those who still say it on reddit are just blantant liars or uninformed because they still choose to play on poor man settings.


    also he said no one says infils are invisible, yet here they are.

    Infiltrators are completely invisible while moving. | PlanetSide 2 Forums


    what do you know, he says he plays on low settings, as well as multiple players saying the same facts down in the comment section. YEARS AGO.
  5. Effect




    The difference is miminal at best, I've already played on both medium and ultra.

    None of my videos relevant infil videos are over 5 minutes, so I have no idea what you're talking about there.

    There's not a single instance in your video where you used a flashlight to highlight infils outside of 11 meters, every instance beyond that was because of buggy vehicle interactions, construction, or another player using a flashlight. When you got highlighted is a perfect example of what I mean, just because you yourself are highlighted, doesn't mean you actually are.


    First forty seconds are easily explained and highly likely because of construction or bugged vehicle interactions with darklight.

    The majority of players I killed in my video wouldn't be considered new (what I actually said and a true statement), I never said anything about them being vets or not, since what defines a vet is vague. The one person who tried to claim I only killed BR 5's was already proven wrong, because the video clearly shows the BR's of the players I killed.

    Where exactly did I say it only works in certain instances? Do you mean where I mention it bugs out and gets more range in certain locations? Because that's objectively true, I haven't tested every power house, but I have tested two on the west side of indar (one at Saurva Bio and the other at lowland trading post), usling a flashlight on a infil at the top of skinny stairs from the top of fat stairs highlights the infil outside the normal expected.

    You're attacking something I didn't say. I never said that many infils do use deep ops, but the idea that no one uses it is explicitly false, again it's more of a stalker implant. Since you're better at dying than I am you certainly have better odds of finding out what implants people are using I guess.

    I've been on PTS, the new cloak visiblity isn't worse than current NSO cloak.

    I wanted shotguns nerfed because they were heavily overtuned after nanoweave was justifiably nerfed (and semi-autos still are overtuned).

    I'm referring to the other in which the videos were posted, as you apparently posted them in the wrong order.

    What's false? The infil was effectively impossible to see in that situation (in fact, the flooring on ikanam bio makes infils extremely difficult to see if they're not near a wall or a box). Also weird attempt at claiming I'm the one compressing the video and not youtube (where I've done everything I can to minimize compression).

    Again, saying no one uses it is explicitly a lie and doesn't change the point I'm making. You're more than welcome to feed more than you already do, but that's your business.

    Yes, congratulations for discovering people have a lack of awareness where they can't see.

    Again, saying no one uses it is a lie and doesn't change the point I'm making. And again, I'm not saying it's commonly used either.

    When the darklight is actually used to consistently kill an infil that isn't a vegetable stalker infil, the literal only use for it, which won't happen because the flashlight is a massive debuff against any actually decent players. I call it a noob trap because that's what it is. I don't call it that because of how much it highlights infils, I call it that because its consistency varies from patch to patch, has low range, forces you to have bad crosshair placement when sprinting with a pistol (on primaries it isn't even on your screen when sprinting), the opportunity cost of giving up a better attachment, and most importantly it lets enemies know exactly where you are through walls. That last point is a huge stickler for me. As far as your video goes, the darklight light had literally zero impact on him finding the infil, he already knew he was there, hence why he pulled out the pistol and started shooting immediately.

    On top of that, you highlighting and infil you can kill for someone else to kill is literally pointless.

    It wasn't a false claim, you literally posted a clip of two infils fighting eachother and claim darklight had some impact on the fight when it objectively didn't. Again, the infils already knew where each other were.

    It certainly isn't more visible than current NSO cloak, that is an absurd claim.

    Sounds like you don't understand that you're an nso infil (which is far more visible than other factions) without deep operative (to negate NSO's cloak visiblity issue) and full sprinting (which is the most visible an infil can be), that's a triple whammy negatives affecting your visibility while cloaked. If you had stopped and crouched before the players saw you, there's a much better chance that you won't be seen.

    I've already played on higher graphics.

    1. Claims that literally no one has ever proved, if it were true someone would have posted a direct comparison video.
    2. Infils are easier to see while sprinting on literally every graphics setting. That's how it's always worked, infils at their highest visiblity when sprinting and at their lowest when crouched and unmoving. The claim about render distance is true, hence why I've played on 500 render for quite awhile.
    3. Again, this is a lie and doesn't change the point I'm making.
    4. Again, congratz on finding out that peoples awareness is limited to what they can see and hear.
    5. Says they're not buggy while literally posting a video with multiple buggy interactions from flashlights. If you think pointing out that you're dying so much because you're an NSO infil not running deep operative, that's a you issue.

    Yes, you made it abundantly clear you don't understand the complaints I or anyone else have made by only posting clips about cloak visibility with sprinting infils.

    Please, post the patch notes where deep operative was nerfed, here I'll help by linking the patch notes for where it was introduced - https://forums.daybreakgames.com/ps...me-update-8-16-fanning-the-fire-teams.250101/, Oh wow would you look at that, the description is IDENTICAL to what it currently does. I'll wait.

    Feel free, that you didn't across two videos speaks volumes.

    Given how this has gone, you don't read at all.

    I've never hidden how I've felt about how infil is designed, not exactly a great need to track anything there. Oh yeah, you found so many infils who were standing still without you already knowing they were already there due to an additional factor, that's something that's totally happened (I'm being sarcastic btw). Lying about backpedaling that didn't happen doesn't make you look smarter.

    You literally only ever spotted infils who weren't standing still, remember I watched your videos already. Yes, you spotted me while I was sprinting, which deep ops only mitigates so much, how entirely not relevant.

    You'd have to spot the infil in a new infil scavenger hunt video, as stated.
  6. Effect

    - First statement is an outright lie across basically every point.

    - Except your video didn't prove any of those things.

    Again, deep operative has never been nerfed.

    Again, I've seen numerous infils use deep operative, usually stalkers. The claim that no one uses it is a direct lie, and again misses the point I was making. Even though it's usage has dropped since they bug fixed it to no longer disable the innate decloak delay it still sees some use.

    I didn't check deep operative on PTS, not important relative to other changes.

    I'd be fine with them deleting deep operative (among other implants), especially if they fix nso's cloak visibility issues, which is the only reason I use it.

    Given that time it takes to get to fights at some bases, 12 seconds is realistically less than 6, longer if you're playing smart and flanking as infil is intended to do so. After the first engagement it'll still be less than 12 because of the max rank bonus, something that a competent player can easily leverage to get more use out of. I stream, I go to fights of all sizes, the only factor I care about is not being in significant overpop, the complete opposite of lockdown, who you'll rarely see outside of said overpop, you'll certainly never seen him challenging himself and playing at an actual disadvantage by playing against overpop.

    The myth that graphics have significant impact on invisibility is so interesting, literally only less than average players claim that how it works, and of course none of them have ever posted a comparison video showing it to be the case.

    I like how he calls it a myth, but highlighted zero infils himself with darklight outside of very close range across two silly videos.

    I also like how the only thread he could find about people saying infils are completely invisible is a thread that's older than he is.

    You do realize that the game has changed significantly in the last 11 years since that post bud.
  7. \m/SLAYER\m/

    I don't like such massive changes too, without deep balance analysis. Main complaints: cloak input lag due client side, simple fix - for using cloak, infiltrator must hold "cloak device" (works as Diver Propulsion Device), is will reduse lag by weapon swap time.
    And maybe replace ability to detect enemies within range.
    Not so massive changes, less changes, for less bugs.
    • Up x 1
  8. Name55

    Beginners hate invis. Its rare for shooters so its hard to adapt. So infil gets double nerf just for being annoying.
    R.I.P Anti infantry MAXes for same reason.
    Heavies one-clipping squads is okay, sounds familiar.
    Same thing for sundy - its overbuffed to protect newbs from any threat and always have spawns.
    Game is casualizing to be a little less harmfull for newcommers, i guess. Doesnt sound too bad actually.
    • Up x 1
  9. Malbolshia

    Let me give you a bit of perspective as a player who is consistently behind in clientside hit detection.

    It is not an exaggeration that at least 80% of all engagements I face where both myself and my target see each other at the same time end up with me being the losing target.

    Proof - https://www.planetside2.com/players/#!/5428072203501459297/stats

    I find I have zero reaction time when facing any infiltrator. I hear the decloak sound, the big 'clink' for headshot dmg being taken.. then dead. This is even in situations turning corners to the cloaked infil only to have him de-cloak with weapon of choice for the win.

    SMG's, scout or bolt rifle, even knives. It does not matter. Using darklight only paints a target on me and 9/10 if I do see the infil before he decloaks to attack, I've already been killed - even if I get a few shots in before.

    Give all infils stalker and they can even keep their sniper rifles for all I care. But a hefty delay in firing from decloak would even the playing field a lot. This would go a long way for players like myself to be able to survive against this class.

    These changes would minimally impact good players at worst and at best - they wont matter at all. As its been said, infiltrators are meant to be behind lines picking off people who most of the time, have their backs turned to you anyway.

    In a game with such variable in performance across the playerbase, a class that operates as a 'surprise attacker' has a huge advantage and really needs tweaks. I can concede that these changes as of now all compounded seem a bit excessive, but I think most players like me as well as new players can agree something needs changed.
  10. Twin Suns

    meh…The Bothan spy from the original SWBF 2 were OP as $&?! Especially if it gets “War Hero”.


    Let’s be real about this, the new generation of market share “casuals” just can’t deal with the “invisible” thingy. So, something had to be done. Understandable. *shrugs*


    I’ve been dealing with “clakkers” across multiple games for ages now. I have no problem with the “invisible thingy”. ROTFLMAO!!!!

    o7
  11. OgreMarkX

    Make player made base vehicle terminals UNHACKABLE by infils. Please, please, please, counter the prior lead dev's obsession with Infiltrators.
  12. wttr


    so your whole arguement here is because you're too ignorant to equip a darklight on your side arm because your ego is too frail to have a lower KD because a stalker infiltrator is crouched? lmao Ok. (P.S i didnt even read your reply because i know i dont need too other then the few words you said in it about sprinting, which is just another back pedal excuse to try to justify your claims.

    well sorry to tell you, but your claims are still invalid. and you wanted a direct comparison? here it is LMAO.





    lets here the new excuses. and for context i sniped this player as he was camping ontop of the roof, and i used my skills to climb halfway up a tree, special spot that allows you to shoot players on the roof at horizontal distance. he finally decided to swap to stalker and kill me, i respawned, took out my darklight, and killed him. womp womp.

    the fact of the matter is that you are too ignorant to equip a dark light while also run low graphic settings which ive already prooved in this video as well that darklights work and are not BuGgY as you claim them to be.


    the real truth these players dont want anyone to know but he already exposed himself in his 3 year old reddit post is you cant fathom the fact that your KD gets lowered by a cloaked player while youve also post in your own comment section that you recently "upgraded" your computer components, yet still play on low graphical settings which does not make a difference in performance compared to being on medium graphics as well other than texture and model quality set to medium/high.
    • Up x 1
  13. wttr

    aside from the ignorance of users

    Heres two clips in the beginning why having a delay is dumb and just nerfing the cloak visability is better. the servers arent getting any better, and the no damage bug has gotten even worse. having a delay infront of this no damage bug will only make more players quit ontop of the other issues in this game like hackers.



    also you will see here how i maintained a 3KD on hossin just by positioning myself on a tree and sniping, as well as two other clips that just show how bad the general playerbase is to check their surroundings while the tryhards with high KD''s stick to door war montages and will only play inside buildings and bases that fit their playstyle while also trying to tell the rest of the community how the game should be played is hilarious.

    lets not forget that killcam was a major nerf to sniping and infiltrators as well as you could no longer actually camp in a spot as smarter players would just swap to sniper/light assault.

    so when are we going to blame the bad players for being bad and ego KD players refusing to equip items that counters cloak??

    Honu / Session / 70122835
    • Up x 1
  14. Effect


    Except of course that I don't equip a flashlight because I'm not interested in being a free kill for competent players. Your inability to actually counter what I say is completely expected of course.

    Your direct comparison is killing a bot player that you already the rough location of? Yawn, try again.

    And again, you have yet to prove that graphics have any significant impact on cloak visibility, your ignorance about how historically buggy flashlights have been is a you issue bud.

    Jesus christ you just love to ramble about complete nonsense, what post from 3 years ago are you talking about? I made several and none are applicable to anything in this conversation. I also don't care that much about my KD, Ill avoid dying if I can but I'm not exactly torn up about it when I do, because if I was I would never bother auraxing weapons you'd never dream of trying to aurax. And I did upgrade, why the nonsensical air quotes? Because I keep graphics on low to maximize fps and visual clarity? You do realize that maximizing FPS is normal for even casual fps players right?

    A delay is fine, balancing the game around bugs is silly.

    Wow a 3kd bolting, how unremarkable. I like how you claim that other players only hit high kd by "door wars" (whatever the hell that means), even though it's not something you could ever do yourself.
    • Up x 1
  15. wttr

    so the Smart Fisu Poster Claims That darklight only works in 11 meters

    whats the excuse you gonna throw out there now because i have more darklight clips even farther rofl

  16. wttr




    Calls the player a bot as a backpedal, says i have the rough location, Hm its almost like killcam was a big nerf to infiltrators, but no your KD is too precious surely he couldnt beat you in a 1v1 engagement uncloaked, the darklight was buggy!



    the whole two videos were proof its just that you're too narrow in the head to believe it or want to believe it because you cant stand someone is out here posting the facts while you're getting hard downvoted on reddit, lmao.




    currently waiting for more excuses and lies in order to deny the fact you fail to equip a darklight and raise your graphics higher. these players are bots too??? idk man its kinda adding up with all this proof.


    and here we are again with your 3 year old reddit comment on your video above

    On a more serious less mocking note. This shows how difficult it can be to see an infil under normal circumstances. And this was an infil that didn't even have deep operative. es, there are a handful of unintentional gimmicks and bugs that can be used like infils being more visible but I'd rather the game have consistency in visibility rather then having to rely on a gimmick/bug to counter a **** mechanic.



    clearly you are too ignorant to equip a dark light and raise your graphic settings for the 5th time in a row.
  17. Effect


    It is incredible how dense you are, you are not using a flashlight genius. Whether it be a bug or another player with a flashlight, something else highlighed the infil.






    It's not a backpedal? Do you just love using words that you don't actually understand the meaning of? Don't answer that, it's rhetorical. The flashlight had about 2% impact on you finding that infil. You seem to be confusing "buggy" with "never works", which is in fact a completely different statement. If you want to be that nitpicky, I've stated in the past that darklight is only useful for finding bad stalker cloakers, which so far the only literal thing you've done when you've had a darklight equipped.

    None of your videos have proven anything, congrats, you can see the occasional infil when they're highlighed by a different source of darklight, which is only not the norm, it doesn't change the point I was making.

    Jesus christ, what "lies and excuses" have I made? I've made it abundantly clear why I don't bother using a noobtrap flashlight and why I play on low graphics, that's not some mystery.

    That comment was from two years ago genius, and the point I'm making still stands.
  18. wttr

    lLie #1 - claiming darklight only works in 11 meters, proceeds to add Barred a few locations outside of it which isnt true at alll, you added the barred few locations as a way to prevent any sort of comeback when reality that in itself was a lie as proven in the video multiple times, there isnt a few, theres never been, its always has been outside of 11 meters, you just dont realize it because youre on low graphic settings nor do you know how the programming for the darklight actually works which has two cones in the darklight itself, one for its visuals, and one for its reveal, which is a smaller cone inside the light itself.

    As smart as you claim to be with all the fisu posting, i thought youd realize that in the first clip i just posted in the reply above as the infil didnt get highlighted the first time because the hill was slightly blocking it, which were your "conclusion" comes from thinking it doesnt work outside 11 meters when it actually does youre just not pointing it correctly at directed areas.

    lie #2 - you claimed Deep operative has never been nerfed when infact its been nerfed twice, once by infiltrators cloaking visuals change which is what is current now, previously it was a distorted microscope reflection of whatever was behind it, and the second nerf was its ability to gain the deep op cloak while you were already IN cloak mode. now its reversed where you have to be outside of cloak for 12 seconds before it actually works.

    all in all you still cant fathom the proove was shown to you in multiple videos and you still fail to use a darklight which actually works.
  19. Effect


    Your ignorance doesn't make it a lie. Darklight weapon attachemnts only has an 11 meter range (no idea what the range for construction sources of darklight is) where it illuminates targets, this does not mean that you can only see highlighted targets from 11 meters (for example if they are highlighted by a darklight source near them). I've found a singular be exception in a specific building type (again, the power house building where generators frequently are), top of the skinny stairs. None of your videos show you using a flashlight to highlight a target outside of very close ranges.

    I've never claimed to be smart, but I'm clearly smarter than you. Flashlights highlight through walls and terrain bud, how do you not know these things?

    Also, again Deep ops has never been nerfed, feel free to link the patch notes.
  20. Effect


    Slight correction, it's not just any powerhouse, just bio lab powerhouses (as far as I'm aware). Had to dig up the old recording where we found the bug.