The Terrain Republic vehicles are all about speed and firepower but have less armor, the vehicle can't be agile if it's too heavy. I really like this, it makes a lot of sense and is unique but the problem is the trait is so small it's barely noticeable, it plays like any other tank. Prowler is apparently the fastest tank. So I tested it out and here is what I got by comparing the NC and TR tank with the 'Racer High Speed Chassis': Vanguard max speed = 72 kph Prowler max speed = 78 kph Yeah like as if 6 kph helps. Wow what a big difference. Another useless Prowler ability is 'Barrage'....like the Prowler already has 2 guns, why does it need to shoot even faster? ___________________________________ A rework I came up with will give the Prowler both it's traits. So what should be removed in my opinion is: -Barrage -Gun stabilizer (Example: Ant has no stabilizer on it's mandible shaped tools) And in return it will receive: -A max speed of 90 kph with the physics of a Harasser, Wrel came up with: https://twitter.com/WrelPlays/status/1096165732881117184?s=09 -Increase reverse speed -HP nerf ------ No gun stabilizer will make it a disadvantage while shooting in motion...So instead the player will have to use its speed to get to a good firing location, maybe deploy when necessary. It's lower HP and un-stabilized gun will make it always lose on head-on engagements. So the prowler will basically turn into some back stabber tank lol. __________________________________________________ I'm not happy with the TR weapons. Their weapons are supposed to be conventional. Multi-barrel revolving guns are not conventional, a regular MBT which trades armor, to have 2 guns is not practical. My idea for the TR Prowler is to turn it into a flanker that ambushes, which will work out well in my opinion with the double cannon.