Possible fix for ZOE: give it thermal optics

Discussion in 'MAX' started by _itg, Oct 8, 2014.

  1. _itg

    To be clear, I don't think this would make ZOE as good as charge, but I think it would but it on par with the other ES abilities. Thermals fit with the idea of making ZOE the "agro mode" ability. They're also more useful for finding distant targets, which fits with VS's long-range MAX philosophy. Since it's not a change to mobility or damage, there's really no potential for this to be crazy overpowered, but it should make ZOE more efficient in its intended role, and at the very least people may like using it for convenience when doing AV work or supporting fire from a safe distance.
  2. KiakoLalene

    Doesn't really seem like it would be a VS-only technology. Seems like all Maxs should have them.
  3. Mechwolf

    ZOE just needs to not take a ridiculous armor penalty, or deal more damage at longer ranges again. In all honesty, the fact that it actually has a timer now pretty much nerfed it as much as it needed nerfing. Everything else was overkill.
  4. Schwak

    Because it isn't the best all around MAX already, we should give them thermal too.
    • Up x 1
  5. MAXArmar


    To deserve that title VS MAXes would need more adequate tools for suppression.
  6. Schwak

    Whats the point of suppression when you can mow down a whole squad at 30m with blueshifts.
    • Up x 1
  7. WarmasterRaptor

    To help him get an ever higher K/D :) Why do you even ask? :p
    He was born IN the suit.
  8. MAXArmar


    Hehe, that is admittedly true!