I said it before and I’ll say it again, the learning curve for this game is too steep. Not only that, but the discrepancy between nanoweaving veterans versus newbies is a gigantic deterrent to new players. These new players get stomped so quickly and so much that they just don’t stick around. There should be no element in this game where a veteran has an advantage over a newbie in regards to damage versus TTK. None...but there is, and that’s bad for any FPS game where skill is supposed to be the underlying trait. Some solutions: 1. Make nanoweave default. This will increase the TTK across the board and make the game much more newb friendly. Right now, newbies with zero spent cents stand no chance against me, none. They’re too busy buying guns to realize that until they get full nanoweave they’ll rarely, if ever, beat a veteran, no matter how good their aim is. 2. Lower the headshot damage multiplier. Make it 1.2 or lower. This will also increase the TTK and again give these newbies more time to get acclimated before they dump the game. 3. Increase the base experience gain. I understand the need to push people to subscribe, but there are enough cert sinks (*cough* implants) that the base cert rate can be upped in my opinion, and this will allow newbies to better equip themselves sooner and be more apt to stay in the long run.