I expect The Crown on Indar, Nasan's Defiance on Hossin, Eisa Tech Plant on Esamir, The Ascent on Amerish, and The 3 tridents of Oshur, to be bases that outfits looking to get Polystellarite (Poly for short) for the three biggest outfit assets, particularly, the Orbital Strike should be fighting over. But why fight over those bases where there is so much competition in the form of 2 other empires, AND the many other outfits in your OWN faction that wants the same thing when you can go the lazy route? Orbital strikes are not common because outfits fight and capture these bases and hold them to generate Poly, its because they fight over anywhere but these bases and use Expeditions to generate Poly they need for Orbital strikes, the Bastion, and Colossus tank, indirectly. You put in a lesser resource and exchange time which you don't need to be online to spend, to get a more rare resource. Due to Expeditions, even a player alone in an outfit can eventually trickle up and convert the resources they get from lesser bases they claim in the name of their solofit to get something as grand as the orbital strike and I believe this is why they are so ordinary, not to mention that you can store two of them for later use. As someone who interacts with the construction system often it is incredibly frustrating that bases I take the time to gather cortium for, intelligently build, and maintain during an active battle are destroyed by an orbital strike I don't see coming until its called down. At least with an Orbitral Strike Uplink I know that its growing circle coming my way from an enemy base is a danger I need to address as is the shield stripping Glaive at that base too or if I'm building within a the range of an enemy uplink, its a danger to keep in mind. Back to pocket OS - My only counter is activating the overshield on the structure shield module, and my only buffer is the skywall shield emitter. The sky wall is easily stripped by the Glaive or if you didn't want to set that up then infiltrating the base to destroy the module that creates it will do. Without a skywall, if I really wanted to counter a pocket OS I'd need to be alive, waiting at my base ready to activate the overshield ability of the structure shield module which, isn't always the case because: • I'm dead, awaiting respawn, • I'm away from the base • I'm alive, ready, and waiting at the base but I'm too far away from the structure shield module to activate the overhshield in time. • The overshield ability is on cooldown Reacting to a pocket OS on my construction base is like a reacting to an underhanded quick time event that you don't see coming. Its like someone breaking into your house, and its up to you to quickly recall where your gun is (I live in the states), figure out if you can get to it in time (if not find an alternative), react accordingly, and defend the house from the intruder. You have 10 seconds to think that through and execute those decisions. With all that said here is what I propose. Take any amount of combination of these points. • Remove the expedition that converts Synthium, and time in exchange for Polystellarite. Possibly just remove expeditions period. Outfits would then I have to think about what resources they need and in turn what bases to attack for the resources they need. • Choose 3 territories on all continents to generate 1 Polystellarite instead of their current resource. • Reduce how many orbital strikes you can store in the armory to one down from two.