Please do something about the spawn room warriors

Discussion in 'PlanetSide 2 Gameplay Discussion' started by treeHamster, Feb 5, 2014.

  1. TrainerS2

    Plese do somting about Spawn romm camping by ZERG !!!!!!!!!!!!
  2. Tuco

    Glad all those math classes worked for something. :)
  3. WarmasterRaptor

    This discussion, AGAIN?

    People who are rational enough to not charge head down into a deathtrap, preferring to farm behind ultra-safe cover and other screaming they are cowards for doing so, telling them to charge out suicidally so they can finally farm them.

    There's NOBODY wrong in this damned discussion, as it is normal to hate an invincible enemy (spawnroom warriors) and hate a suicide because the place is spammed to death by spawnroom campers. They're BOTH to blame. But they BOTH exists because the game is DESIGNED SO.

    Oh and before some smart pro douchey tells me to get out and stop camping, I do get out and die numerous time trying to save the damned bases. If it doesn't works, then I pop some imprudent heads camping the spawn, then start trying to charge out again.

    You can't blame humans to think human, c'mon, there's a minimum of logic and KdR isn't always the excuse for people!

    TL DR : Redesign the frigging spawn rooms and exits point. It was a step forward doing so in the past, but the lunch box model style is a feast for campers and do not encourage base defense.
    • Up x 2
  4. Tuco

    See, that's where you guys are wrong.

    The goal of attacking is to prevent the enemy from spawning.

    The goal of defending is to secure a good spawn.
    • Up x 1
  5. Tuco

    “Seriously remove all XP gained while in the spawn room BUT double or triple base defense XP outside the spawn room ..”

    wow, talk about treating the symptom and no the disease, glad you're not my doctor. WAIT YOU ARE MY DOCTOR!!!!!
  6. LonelyTerran

    No kill xp gain within the spawn room and no xp given from people who die within 10(5) seconds of leaving a spawn room.
    Problem solved
    I am sure that I am not alone on the concept of not feeding the enemy xp needlessly.
    I could not care less about my K/D.
    • Up x 1
  7. Obuw

    Remove spawn room shields, make spawn tubes destroyable. Let bases die when the defenders are clearly defeated. It worked for PS1.

    Until that is done, I'll continue to be a proud member of the spawn room warrior faction, with my Annihilator and my BASR. It's my way of showing the middle finger to the people farming spawn rooms in their tanks and ESFs.
  8. Tuco

    The only reason every battle didn't begin and end with the zerg immediately coming into a base and destroy the spawn tubes is because Command Experience was tied to how many players were defending, and everyone loves their I-win buttons.

    I-win buttons not in PS2
    Command Experience not in PS2

    Guess what would happen in PS2.
  9. DeusExForever

    Why I'm suggesting a FF off server, as so many play on FF off as default in games.

    Since PS2 is designed about getting hit in 1001 different angles, about the only place players can fire for longer than 2 mins is in a camping situation. It's why so many prefer even staying in a spawn room...a chance to get certs repairing and healing. That's not even possible half the time when you spawn outside a spawn room, as you're dead especially playing a medic as your own shoots you. -_-
  10. DeusExForever

    ^^ Case in point. ^^
  11. Obuw


    Let me guess...

    Ghostcapper platoons would still ghostcap. They wouldn't need to sit and stare at the spawn room shields. They would get less xp as they don't get to kill reckless defenders trying to come out in a futile attempt to kill someone before being shelled to death.

    Spawnroom warriors would need to find a new hobby. They'd probably start ghostcapping themselves.

    Eventually members from both sides (at least some of them) would realize that it's much better xp to participate in an actual battle, so they'd find a 48+ vs 48+ fight and start contributing to the war instead of sitting in an empty outpost.

    This is all theory of course. Feel free to poke holes in it.
  12. DeadAlive99

    I think this is critical, and has been suggested by many that we have scu's everywhere. I think the SCU idea is the best quick fix for this problem.

    This ^^ is exactly why I continue to defend my double shield idea as a viable option. The double shield is bad for defenders/campers (campers are not defenders, ftr) and it's supposed to be! You've lost already! The double shield says, "either run out and risk it for a recap, or redeploy".

    But, I prefer the SCU idea combined with much needed innovation on spawn points. I would like to see multiple 'all-block' shielded spawn points around the bases. 5, 10, 15, 20, the more the better. They would all be connected to a single SCU, so it wouldn't be imbalanced. Just take out the SCU and it's over, but, in the mean time, you have much needed variety and spice in the spawning process. (The additional shielded spawn points would not have terminals)

    Optionally, you could dispense with the additional shielded spawn points and do random open air spawns like other shooters, or drop pod them in.
  13. Tuco

    “2: The concept of D E F E N S E. If the enemy has already surrounded your spawn room, you have F A I L E D to D E F E N D the facility. ITS LOST, ITS OVER, they are inside and by right the base is now under their control.”

    Then log off the game, cause every time a zerg shows up, you've immediately lost the battle.
    • Up x 1
  14. Tuco

    Yes, spawnroom warriors would just join the zergs ghostcapping, and make pop imbalances even worse.
  15. Crator

    LOL.... Ever seen those glowing yellow lights in the spawns that move in an upward motion? You know you can step into the light beam and it will push you up and out of the spawn? Some spawn rooms even have a teleport camber you can step in to which will put you at another area then the main spawn room.
  16. Tuco

    Hey, I'm a damn good spawn room warrior, I've even learned a few tricks to squeeze out an extra few kills.
  17. DeusExForever

    You either redeploy or try to get certs healing and repairing. And the only place you can get either is by staying in the spawn room. By the time you die and/or the base is lost, you rack up tons of certs.

    These MMO games 1 thing is most important: #1 gets good stats, add certs why would folks redeploy since they'll die anyway air dropping into a hot LZ.
  18. acksbox

    You can fight elsewhere...after taking some pot shots at newbies too new and too illiterate to know the force fields are one way.
  19. Darkwulf

    Step in front of there bullets until you get their guns locked.
  20. AdmiralArcher


    lol me? killstreak? as if, go check out my TR character and my wonderful .7 KDR that i couldnt care less about