Fourth factioning (the act of not spending the majority of time on any one faction or swapping between factions for alerts, farms, sabotaging hives/espionage on hives, etc) has constantly been an issue throughout the life of this game and has only gotten worse (at least on Emerald). Almost every alert triggered will see a massive increase in one faction's pop and a decrease in another (usually swapping from VS to TR on Emerald) and the faction which triggered the alert gets zerged by an outfit which does this. I assume the reasons the outfits do this are one or more of the following: >Trigger an alert on one faction, then swap to your main outfit faction to zerg the alert to get the alert rewards >Personal bias against the faction or large outfits who main that faction leading fourth faction outfits to try to **** on them >Easy ISO >Not wanting a continent to lock for personal preference of the outfit It's ridiculous. There was just a Hossin alert where VS had abou 34-35% pop and 39-40% territory control on Emerald. The alert triggered, and the VS population suddenly dropped by at least 3-4% with the largest increase being on TR. Then lattices got zerged and command chat acted like, well, command chat. The easiest solution to this would be to lock players into a faction when an alert starts. When alert is triggered, you cannot swap to a character of another faction on that continent. If for whatever reason a player doesn't want to play that faction for the alert, they can do their other faction on another continent since at least two are usually open at a time. Of course, that opens the possibility that the fourth factioners could just leave the continent reduce the population so the alert trigger faction would lose, but they wouldn't be able to get the alert rewards for it. EDIT: if any forum mods see this please remove the -wip from the title. It's a habit i have from another forum and I forgot about it.