So it never fails that whenever you build a base that you're going to get infiltrators, Problem being is that a single infiltrator can bring down your base and there is litterally nothing you can do about it except run around with a flashlight checking every corner and crevice for them, meanwhile they're whittling down your defenses, preventing you from building further, or from gathering more cortium. There needs to be something available to counteract infiltrators at a base. - Spotlights, stationary or moving spotlights that can reveal an infiltrator and open him up for attack. - allow AI turrets to continue attacking infiltrators even after they've cloaked, As it stands now infils can decloak, kill you and recloak before the turret even turns around to face them.let the turret track infils for an additional 1-2 seconds to possibly kill them. - EMP silos, Allow silos to drain cloak energy from infils within range, this would only really affect stalker cloak, keeping them from hiding indefinitely in a base.