It has the least utility of any class, and half the time you realize you're completely useless. Personally, I use the Heavy Assault and Engineer almost exclusively. Light Assault has shown me why I play them. Heavy Assault and Engineer are two classes that are always useful. No matter what situation, they can affect the battle. When I play the Light Assault it's nowhere near the same. I love the jetpack and carbines, and I love C4. I love the combat style and I would definitely prefer this class over any other. However, it barely has any use outside of a situation that every class is useful in: infantry combat. It's only other role is to blow up vehicles with C4. Except you need 700 certs, can blow up only 1 vehicle per life, can't finish a Sunderer solo, and can only do so at close range. On my Heavy Assault during a defense at Nott Amp Station, I personally blew up 6 Sunderers in about 10 minutes. Three of which were in one life (I have extra rockets and 2 C4). In addition, I was also able to kill a couple of guys with my LMG. It's not that other classes are too useful, it's that the Light Assault is clearly niche at the moment and needs to become more useful in more situations. Heavy Assault and Engineer are useful in every situation the game can possibly present (they're the 2 most popular). Infiltrator is useful in every infantry situation regardless of range, has massive utility with hacking (and therefore assaulting any base), and has a scouting role. Medic is useful in every instance involving infantry (a near requirement for any infantry activity). Light Assault is useful for close/medium range infantry combat and sometimes blowing up vehicles (HA can do all of this better in all instances except for when positioning is key). ---------------------- Light Assault needs more utility somehow, whether it be offensive/defense, support, anti-vehicle, or anything else.