We seem to go on and on in these forums about various points. Weapons being overpowered, factions being overpowered, problems, etc...I guess what else would we have to talk about? In my opinion, this game is based upon a very simple principle: Rock/Paper/Scissors. With this theme in mind, the factions would relate to each other like this: NC-Rock, TR-Paper, VS-Scissors. Rock smack Scissors, Scissors cut Paper and Paper covers Rock. Each relates to very specific equipment, and as a result, must use very specific tactics to be successful. There are of course exceptions to this across factions with different equipment but the game is designed with these themes in mind and fluid enough to allow for situational weapons. My point: Dominance in this game isn't the goal! "Victory" isn't the goal. There really is no stated "goal" as of yet. The object of the game is to have fun, enjoy the social aspect of the game, and try to get better utilizing the tactics that have been provided. If Outfit/Platoon/Squad Leaders would keep the Rock/Paper/Scissors model in mind, they may find better success utilizing their faction's assets. Have Fun Guys!