We seem to go on and on in these forums about various points. Weapons being overpowered, factions being overpowered, problems, etc...I guess what else would we have to talk about? In my opinion, this game is based upon a very simple principle: Rock/Paper/Scissors. With this theme in mind, the factions would relate to each other like this: NC-Rock, TR-Paper, VS-Scissors. Rock smack Scissors, Scissors cut Paper and Paper covers Rock. Each relates to very specific equipment, and as a result, must use very specific tactics to be successful. There are of course exceptions to this across factions with different equipment but the game is designed with these themes in mind and fluid enough to allow for situational weapons. My point: Dominance in this game isn't the goal! "Victory" isn't the goal. There really is no stated "goal" as of yet. The object of the game is to have fun, enjoy the social aspect of the game, and try to get better utilizing the tactics that have been provided. If Outfit/Platoon/Squad Leaders would keep the Rock/Paper/Scissors model in mind, they may find better success utilizing their faction's assets. Have Fun Guys!
Sorry but this game isn't even close to rock, paper scissors. Its rock, paper, and someone running around with an Uzi 9mm in one hand and a sledgehammer in the other. I will let you decide who is who.
So... NC should always attack Vanu while avoiding TR? I'm not sure you get the whole rock, paper, scissors comment when it comes to game balance. But anyway, might as well post a funny classic about a badly balanced system. Anyway, when it comes to factions. You cannot, I repeat, can NOT hold it to the rock, paper, scissors method. That's reserved for specific tools within each faction and balanced between each possible matchup of factions.
Last time I checked, rock/paper/scissors was a boring game. It's better to be dynamically balanced than simplistically.
A rock paper scissors dynamic isn't prone to the rock ever failing to smash the scissors or the paper tearing against the rock. This debate is nonsense.
How about: Rock - Paper - Scissors - Lizard - Spock? Scissors cut paper Paper covers rock Rock crushes lizard Lizard poisons Spock Spock smashes (or melts) scissors Scissors decapitate lizard Lizard eats paper Paper disproves Spock Spock vaporizes rock Rock breaks scissors
Well, yeah. It should never ever be a hardline rock/paper/scissors setup. But no matter what happens, we'll end up with a soft rock/paper/scissors setup a lot of the time.