The devs keep on talking about this issue and how they want to fix it, so I'll mention how I see this problem from my view. Recently someone I know tried this game for the first time and he hated it! This new player experience is comparable to an unbalanced MOBA game. Imagine just starting the game lv 1 and for your first game you get matched up with platinum ranked players on both enemy and allied team. Simply what's going to happen is you will get constantly decimated, cluelessly running around, and your teammates will flame you for not playing correctly (Planetside 2 squads). ___________________________________________ Getting destroyed by someone experienced is not the problem. Everyone when they get into a new game is clueless. We need someone to explain the mechanics to us. Best way to understand the game, in game is with your team (squads) and not just any team like the devs did where you auto join some useless squad which does nothing....New players need a real squad, with an experienced leader that vocally tells his team what to do, someone they can follow and learn from (Which Eu servers lack cause of language). This is where the real problem lies. The devs may not realize this but the real gameplay has a repelling effect on new players. It's simply just a non stop spam and rush (it's not fun). It's all about time and you need to get to the objective immediately. You die, spawn immediately and die again, to push the enemy back in any way possible. It's impossible to strategize in these clusterfuk battles, you need to do this. Once you are done at this one fight you again need to rush out and go to the next objective by spawning, and if you don't do this you get flamed by your leader, which is not very welcoming to a new player too. It's not the leaders fault, all he is doing is going by the meta the devs created. We are losing this base, press u and spawn there, now spawn here, spawn there....All of this is unenjoyable and doesn't really gain interest for the players to stay, like who wants to do this? Another problem is with what Planetside 2 advertises. People mostly come here for the open world, the graphics, the large battles. Well most of this is a lie and over time the players realize they didn't sign up for this. Open world....what type of open world when all you do is press u to redeploy and go to the base your leader tells you to. It's literately the waiting room in a call of duty game waiting for the leader to choose the map...we finished 'Crossfire' lets now play on the map 'strike'. What's the difference? All you do is play in that one spot your leader tells you to and you never go outside. Graphics....well once I get into the real game my fps seems to drop. Once I lower the graphics everything is much more visible. Big fights....by big fights players imagined an extensive open world battle. Not some 50 players players stuck inside this one building, a complete clusterfuk fight for this one zone, this is not what people have in mind when they imagine a big fight. Planetside 2 should modify its meta with what it advertises. Doesn't have enough players for it? Merge the servers or watch the population slowly decline.