Throughout the game Planetside 2 had to offer was pretty sweet, but many have been bored of the mechanics and most BR-100s get tired once and a while. So why not add in a couple of new ideas, ones that can change the way the entire battle goes through, Like artillery vehicles, faction specific each with unique features and arming ESFs or galaxies with bombs, choosing different types of bombs?Artillery Suggestion Idea:Universal-Deploy-able like sunderer however deploy range is increased to balance how many can be deployed in one areaTo fire accurately, a Fine Tune (use of numbers and calculations) can be used or you can manually move the gun for quick adjustments, and a map well be helpful too or communication with a squad mate.Utility SlotSmoke ScreenFire SuppressionDefensive SlotNanite Auto Repair SystemMine GuardBlockade ArmorVehicle Stealth/Stealth Cloaking ModuleProximity RadarDeployment ShieldPerformanceRacer High Speed ChassisRival Combat ChassisWeaponsAPHEATHEScatter (Mid flight, Shells can disperse mini shells into target area) (Possibility it can be controlled Activated)New Conglomerate-High in Damage, Range, Health, But Slow and Slow Reloading SpeedTerrain Republic-High Fire rate, Three Barrels, Fast, but less DamageVanu Sovereignty-Hover, Maneuverable, Can deploy on slopes, But less HealthInfantry Motor- UniversalLike Engineer turret but increase deploy radius, same reloading speed as Anti Vehicle turret, High Damage output but reduced rangeESF/Galaxy Bomber Suggestion Idea:UniversalESFTo be able to carry a payload, the defensive slot should be replaced with a Bomb PayloadAPHEATHEGalaxySame thing except, it takes a defensive slot and removes all the passenger seats, but gun seats will remainAP- 3 slot(s)HEAT- 2 slot(s)HE- 1 Slot(s)Different Payloads take up different slotsTotal of slots in a Galaxy is 12, so do the math, thus you can combine different payloads and releases on order which you have placed themThese are just suggested ideas, in my opinion to keep the game alive and add new experiences for many players, and form new strategies on taking out the enemyPlease give me any feedback, it would be helpful since this is my first threadI don't know where suggested ideas go but this is the most logical place.-DawnMurder