Planetside 2 is Hypocritical.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, May 1, 2015.

  1. Scr1nRusher

    Big scale game?

    Has too many bases that are too close together that are to small & that don't mean anything or have value.


    Large Scale Warfare?

    Infantry is over design focused on CQC & everything in this game is afraid to be lethal(and to some extent over range) to a hilarious degree.


    Conflict of 3(technically 4 counting NS) unique factions?

    Little to no lore, so little that no one gives a crap.



    Combined Arms?


    More like "bend over" to the infantry focused players, while screwing over the vehicle & aircraft users. Also favoring "elites" who that end up leaving the game anyways over time, leaving a path of destruction and bad balance choices that were done to cater to them.





    Food for Thought.
    • Up x 7
  2. Littleman

    This game needs more debris over open fields to properly balance vehicle/infantry play. PS1 got it right simply because even the deserts were covered in forests flanking swathes of open land. It worked because despite the huge, effective splash of tank cannons, there were so many options for cover for infantry that a tank might only score one or two kills per tree/rock.

    In PS2, most players have to bunch up around two or three points because of the lack of cover options, making it too easy for tanks to score multiple kills with a single shell, thus the nerf.

    Also, bridge battles. Vanu those were frustratingly awesome.

    I do agree though - there ARE too many facilities to fight over, and many of them are horridly designed, either too heavily favoring the offense or the defense. If it were up to me, I'd have bases and towers/larger facilities on the lattice, everything else on a hex grid supplying resources. Nothing on the hex grid matters towards capping the continent, mind. There should probably be an average of 9-12 lattice facilities per continent. The rest is for resource control "spec ops" stuff and the like. Many of the smaller facilities definitely aren't meant to have 96+vs96+ fights, and taking them off the lattice would really help encourage smaller tactical skirmishes while the zergs clash in places that are actually large enough to fit them.
    • Up x 2
  3. Rogueghost

    Its ironic because the majority of the players still playing from launch are the "elites" you're complaining about.
  4. Scr1nRusher


    Veterans =/= "Elites".
    • Up x 2
  5. Rogueghost

    And most of those veterans are or have become elites.
  6. Scr1nRusher


    Your not making the differentiation.

    Eitherway, can we focus on the thread?
  7. Ballto21

    its obvious we must nerf commissioner
    • Up x 1
  8. Goldmonk

    *hammer being pulled back* Excusez-moi?
  9. LT_Latency

    Large Scale mean battles with high player count all over the a large map -Which is has


    Combined arms mean you use everything while your playing. -Which it has

    If you just pick one thing you are limiting yourself severely.
    • Up x 1
  10. Leftconsin

    I've been around a while and I'm still a no aim no skill scrub.
    • Up x 5
  11. Goldmonk

    #ScrubClub
  12. Ballto21

    I SAW YOU IN THE WILD YESTERDAY STREAM SNIPING DEVS!
    • Up x 2
  13. BaronX13



    1.) I agree, base layouts need to be rethought. Personally I would only make the large bases (biolabs, techplants, etc) actual bases and then just keep the smaller outposts as areas to skirmish on the way to big bases. (with no spawning at said outposts, nor are they on the lattice). Basically I agree

    2.) I again, agree...in a way. Planetside 2, to me, seems to be struggling between longer TTK's, and short TTK's. Ultimately I think TTK's across everything should be softened up on. With 96+ people in each fight, having the health to actually take hits and retreat and move around would enrich the gameplay. Right now, it takes one enemy to kill you so fast you can't even react, which to me feels like cheapening what could be a moving active gunfight. I do believe lethality on force multipliers should be bumped up (even as an infantry player), but until the resource system prevents spamming of said multipliers that just can't happen.

    3.) Yeah, again I agree. I used to have pride being a Vanu, heck our outfit would yell "praise the purple lord!" while charging into battle. It'd be cool to have backstory and lore. Something to be proud of and relate to.

    4.) Dude...I know you're upset about how tanks are right now, but you just gotta stop. Every thread I see from you is just an attack on infantry gameplay. Listen, I wouldn't care if rocket launchers got taken out of the game, as long as c4 stays how it is. That being said, you need to get over it. I'm all for balance but seriously, infantry players didn't mess with tanks or aircraft. Infantry players didn't decide to nerf or buff anything. Yes, infantry players voiced their opinions, just as vehicle players did. Why devs decided to listen to infantry players over vehicle players, who knows. Perhaps they thought it was the best choice, maybe they're just dumb, I mean, it could be 1000 things. Ultimately though, you need to stop...for lack of a better word...insulting infantry players. We didn't cause your tank to be where it is now, we just wanted better balance. That's what everyone in this game wants, balance. If we're skilled, we want to feel skilled, we want to be proud of what we specialize in, we want to feel like tough guys at what we do. That goes for infantry AND tanks. Be mad at the game, be mad at the devs, but don't be mad at players who are just supporting their style of gameplay (which is what you are doing with tanks). No one ever said they wanted tanks to be useless...ever. And...to be honest...if you really hate it that much...stop playing. I always hate saying that cause it sounds like the meanest thing to me but...just stop playing if it's that bad for you.

    Those elites don't always just skip out on the game and you know it. There were no balance choices completely based on a few "elite" players I assure you. That's ridiculous and you know it. I'm disappointed in you, you're better than that. The devs didn't do anything just because a few mlg pro l33ts said they like something. If you give me one irrefutable proof that they did, I'll take it back.


    And speaking of tanks so much. Listen, next time you get mad at ANY infantry player I want you to do something. Turn the best infantry player you personally know and ask them. "Do you think tanks should have a more active role in this game? Do you think they should be in this game?" Almost 100% that answer will be,"yes" . Good infantry players know the immense value of a skilled armor group fighting with them. And as much as we love infantry play, we still think tanks are cool as all hell too. We want you to be active in the game, we want you guys to be having fun too. The problem is we still haven't figured out how to balance it all out yet, this is the first game of this scale, it's going to take time. We don't just want tanks nerfed into roflwagons, we just don't want to be completely helpless against them either. Etc etc
  14. Scr1nRusher



    For number 2...... Dude the TTK is already on the Slow side most of the time.

    I think you really missed the point of Number 4 on varying levels.

    Also you should check my profile sometime. I play Infantry,vehicles & aircraft.
  15. BaronX13



    I did check, but what you play, and what your bias is, are totally different things. You often are very biased when it comes to tanks especially.

    I don't feel I missed the point of number 4 at all. You're mad because the main focus has been more on infantry than other areas of the game (like vehicles). You feel the game is designed to give the advantage to infantry, either in a straight up advantage or an advantage in adaptability to all threats. Personally, I think it makes sense as there will always be more infantry than any other unit in this game.

    I'll be the first to say it, I think tanks should uber strong, like uber uber strong. But until they can't be spammed, it isn't going to happen. So instead of arguing that infantry is being coddled. Start making threads to the devs asking them to add a bit of specialization. Ask them to fix the resource system. Ask them to make it so real tankers can have proper machines and those of us who shouldn't be in a tank can't just spam them. This goes for maxes, infantry consumables, tanks, aircraft, etc. Everything in this game should just be treated as spammable glorified armored infantry (sometimes with wings) until resources narrow the amount of people who dedicate themselves to that area of play respectfully.
    • Up x 1
  16. Scr1nRusher



    Want to know something interesting?

    The amount of vehicles & aircraft pulled post RR is exactly the same as Pre- RR. But Infantry consumables have dramatically increased in usage.
  17. ChUnKiFieR

    I'd be happy if we just had some doors!

    Kidding.
  18. BaronX13


    That may be true, but the amount of vehicles on the field was a problem even BEFORE RR was enacted. The only new problem now is how easy it is to chain pull them without a timer. As for infantry consumables, yes, as I stated, infantry consumables need to be subject to harsher resource restrictions as well.

    Just as it is ridiculous I can destroy an enemy tank and that same tank reappears in less than a minute, it is also ridiculous that infantry can spam grenades/c4/mines etc in the way they do.
  19. Scr1nRusher



    Heres a counter point for you.......


    If vehicles are so easy to be chain pulled then why are people STILL not pulling vehicles/aircraft in numbers to fight vehicles/aircraft?


    They have no excuse.



    Now can we PLEASE get back to the topic of the thread.
  20. Garrum

    Game touts it's massive battles.

    Server/engine starts to hyperventilate in anything bigger than a 50v50.