Planetside 2 has taken an unprecedented leap with this Lattice system. I Smell PLANETSIDE!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Duke, May 22, 2013.

  1. Frosth

    These two things aren't mutually exclusive. A proper instant action system and a streamlined interface would go a long way to make solo players able to get their fights no matter what.
    Add to that player driven battles like platoon movement and player missions.

    Why limit the skill ceiling if you can have both population happy?
    It overall reduces the life time of the game to have it easily mastered.
  2. SgtScum

    What makes you think this stuff isn't in the works?

    Again this is brand new territory as the core gameplay on the combat side is not anything like ps1 except in the broadest sense so any grand strategic territory mechanics are going to have to be done as the game matures.

    I mean look at how 'fish out of water' most of the forum posters seem to be about the lattice changes. Do you think they would do better if even more elaborate changes were made to gameplay?

    Baby steps guys, baby steps.
  3. Odin

    Haven't played in weeks because of the backcapping bull, played today and it was glorious thanks SoE , we did tell u so in beta though :)
    • Up x 3
  4. Frosth

    What you're saying is that we shouldn't get a deep and interesting game because some people are too stupid to understand it?
    I'm over exaggerating what you said, but it's more or less what you mean.

    I'm not saying the hex system was good, but come on, it was leaps and bounds deeper than the lattice system. And as others have said "trained monkeys could lead".
  5. Copasetic

    The strategy in the hex system amounted to taking the path of least resistance. Base X defended? Just go around it and cap Y instead. Base A being defended? Just ghost cap B, C and D instead.

    I don't consider that deep gameplay tbh. But to each their own.
    • Up x 4
  6. Frosth

    Hey, I don't want to be pushy, but that'd be great if you could read the text you quoted.

    To rephrase it in clearer terms: The hex system was not deep enough, but is infinitely deeper than the lattice system because it had a notion of strategy, however thin it was, that completely disappeared.

    Removing that layer is an easy way out of fixing it.
  7. SgtScum

    Again what makes you think we are not going to get a deep and interesting game?

    Did you go from elementary math in grade school right to advanced string theory in a single semester?

    It's barely been half a year since release and you want the game fully fleshed out when the playerbase has issues with even small changes?

    It took a few years for ps1 to get to its golden age before the coming of the bfr debacle and slow death of the game so give the devs a chance to figure out what works and what doesn't. :p
  8. OliTF1

    That's, sadly, exactly how I feel.

    I'm not a 14yo kid looking for a dumb zergfest that's cool and make me feel like I belong.., I'm a 30yo man who enjoys squad work, platoon strategy and communication. I have spent more than $600 on the first game that got me away from TF2 in YEARS! I have spent a lot of time in PS2, enjoying every part of it: from silent infiltration missions flaking enemy platoon to massive battles that can't be found in any other games out there.

    With alerts, lattice was not necessary. Plenty of action and strategy during alerts. In fact, I remember the first few ones taking a toll on me and my platoon-mates. They felt quite demanding but were equally satisfying. Pre-lattice Planetside 2 was an unbelievably unique and promising game (even with it's countless bugs and frustrating changes), but after 18 hours of gameplay on Matterson's Indar today, I have to say: this has been the least fun I've ever had.And cert wise, I've barely made enough to buy a silencer and a few scopes - with Auraxium membership + 50% boost.

    Yes I enjoy intense action - like a huge battle scene in a movie - but massive zerg 24-7 gets old quick.

    Most of you will see the novely wear off (give it less than a week if not tweaked) and you'll be quoting the guy above as well.

    If this is the new Planetside 2, then I might pop in when I feel like huge fights, but the PS2 I've spent frankly too much time playing since release might have just died for me.

    Boildown - let me know what game you start playing after PS2. I had spent years looking for a sandbox mmo without stupid magic, dragons and pixies. I had found PS2. Back to square one I guess.
    • Up x 2
  9. Frosth

    Because the lattice is a dead end mechanic design wise.
    There are no ways it can be expanded that would not have worked on a hex system. or any other system for that matter.

    The other way around is another story, as even a limited system like the hex could have notions impossible to implement in the lattice.
    As an example: The notion of influence.

    Just like PS1, the lattice is a short term band aid fix that we may get stuck with till the end, or they'll just have to change it without naming it differently.
  10. SgtScum

    Thank you for your opinion.
  11. kungflu

    Bring back capture bonus. bring it back
  12. Frosth

    How is that an opinion? I was merely stating facts.
    Can you give an example countering my statements?

    I'll expand them in case it's just a miscommunication:

    The lattice has little depth and has little breadth.
    There are little "turns" and whenever you have to make a choice, you have little moves available and all have the same value.
    Adding complexity by increasing the amount of links wouldn't change that.
    That is why it is a dead end design.

    Secondly, the game isn't limited to the capture mechanics, and a lot of other mechanics could be added that would improve the game greatly.
    An easy pick would be the whole logistic system with ANT runs and NTUs.
    These changes are independent from the capture system. They were alongside the lattice in PS1 and made the game arguably better. And they would have the same effect alongside the hex system, or any other type of territory system.

    The lattice is a bandaid fix as it doesn't address the root issue and only treats the symptoms.
    The issue being a lack of incentives to fight over territories, the symptoms being back/ghost capping, a feeling of chaos and undicernable flow to the uneducated eye.
    While the lattice removes the symptomes, it does it by removing the notion of intrinsic territory value.
    In essence, it's removing a splinter by chopping the arm.

    The alerts and how they are played are a proof that given proper incentives and values, all territories get fought over and activity is easily followed. This is a proper lead to follow in order to treat the root cause and get to an adequate territory system.
    But they could also chose to ignore that issue and focus on other matters. Essentially leaving us with the lattice till the "end" of the game.

    To address that and add intrinsic value to territories, they would have to move away from the lattice to at the very least a valued graph and perhaps reduce the amount of nodes only being "one step" of the path.
    Essentially, going back to what the hex system is underneath it all.
    Whether they admit it and name it hex again is a matter of PR.
  13. SgtScum

    Thanks for your opinion.
  14. Entarticus

    Beta ended five months ago.
  15. VSDerp

    Duke this post gave me respect towards you. nice to see you having fun and having hope for the future.
  16. ArcKnight

    currently its SOE trying to cater the CoD and BF4 kiddies
  17. ArcKnight

    BETA ended officially but its still unofficially a true BETA 2.0 through and through
  18. ArcKnight

    I agree on Waterson there always a multi-platoon battle going on somewhere
  19. RoMoronik666

    I confess I enjoyed several pitched battles yesterday. There seems to be less 'chaos' and there does seem to be actual battle lines.

    But there doesnt seem much depth to the game now, as the battle flow seems quite linear. However, i'm not saying that is necesarrily a bad thing. Perhaps it is more like a 'real war'.

    Also, as an infiltrator, I didn't really get much opportunity to infiltrate. It seems the days of grabbing a flash and going deep into enemy territory might be over.

    i guess we'll have to wait and see.
  20. SgtScum

    And where else are we going to attract new players from? The old ps1 vets? Pfft, I doubt they could form a single outfit per faction if you got all of them together on a single server.

    Attract them in with the current large scale pew pew then gradually indoctrinate them into a steadily fleshed out metagame.

    Seems to be working so far, forumite naysaying aside. ;)