Hello! So a bug I encountered was my NC light assault character seemed to shift weirdly when I switched the camo on him in the preview screen where there seemed to be a sort of body stuck there with the actual body moving and changing with the camo that I was moving around, very weird experience Also if it helps I had the drakon armor equipped, pump action shotgun, eye patch helmet and the zebra camo. Thanks!
Koltyr: Cannot Overload the SCU Shield Generator at Xander Bio Lab. What is the point of the second Horizontal Shield Generator inside the Svarog Tech Plant? Svarog Tech Plant: The Vehicle Terminal closest to the Spawn Room does not allow for Heavy Tanks to be materialized even with the facility under your control. __________________________________________________________________________________________ Flight Controls after Patch 3/20: Movement feels a lot better than when you guys first told us to go give them a try. Thank you. BUT! Pitch up and Pitch Down still have a massive delay when used with Mouse Buttons. I assume this might also apply to any other flight control bound to a mouse button.
When you equip the NS blackhand and switch between it and primary, the model of the NS blackhand glitches out in third person view.
From time to time warping from Indar to Koltyr would cause my character to go under the map and I can't move anywhere the only fix I've found is to close the game then reopen it
Copy-paste from my thread: https://forums.station.sony.com/ps2/index.php?threads/bÚg-tr-max-weaponry-sound.223018/
Several new Cosmetics for vehicles, tagged as 'Coming Soon' are testable in VR. Some of these, for the Sunderer, include various head- and searchlights which do not correctly light up when turning on lights/lumifiber. The cosmetics with non-functional lights include: Sunderer Bulwark Bumper Sunderer Foxhound Grill Sunderer Journeyman Bumper. Especially the Journeyman replaces all 'stock' front lights on the vehicle, equipping them essentially removes the headlights functionality entirely. The Foxhound completely covers up the stock lights and adds its own headlight configuration, yet when toggling the lights, 4 light sources in the stock configuration appear on smooth surfaces of the bumper, while the actual light models above and below remain dark, which just looks incongruous. Please don't tell me that player studio items don't at least include a 'toggle lights' step in their quality control
someone shot me at the southeast Indar warpgate and my shield had this effect for a few seconds. http://i.imgur.com/6pQsgJH.jpg I tried asking the person what they hit me with but they didn't say. I had just logged in. this has nothing to do with the new sundy cloak as I haven't tested it
I was on the test server testing the new clocking system on a sundie, I thought to myself that i should try if i can clock in a flash when i'm in the bubble. It did clock me but didn't clock the flash, then i though maybe the the harasser would work when clocked, didn't clock the harasser but did clock the person sitting in the rummble seat(i haven't tried max yet). so just wondering, if the vehicles don't clock then should the infantry clock with it? Or clock the vechile all together? Also suggestion (i have not tried this, if this is implimented then ignore this) does the darklight flash torch work aganist this if a enemy shines it over the clocked sundie? It would really balance the clocking and also make the darklight useful(for once). But thanks to the person who's reading this.
cloak sundy bug: I also tried to cloak another vehicle but of course it wasnt working, but when i got out of this vehicle (that was inside of the bubble ) also my infantry body wasn't cloaked . i have had to run out of the bubble and run in again only then i was cloaked. i thing thats not planned
OMG what is wrong with the NS-30 Vandal reload, oh so funny. Also the Max can clock in the rumble seat of a harasser.
fixed, no need to report here. Issues like that are usally getting fixed after a few hours. fixed fixed fixed Thanks for your reports. Important: There is a faster, better and easier way to report Bugs/Issues to us! - use the Daybreak community Issue tracker. You can report, vote, mange your and other Users bug reports on it. Dark
Im not sure if this is a bug, but when I have landed on the side of a hill or mountain with ANY aircraft and huddle up against it to repair, the aircraft will somehow kill me. The aircraft isn't even moving an inch otherwise I would totally understand, but it doesnt move O.O
There is a problem in the VR Training with the fist spawn. When it loads at 100% and apears the level in the screen it freezes to a "PlanetSide2_x64.exe its not working". And because when i open the test server client it teleports me to the VR Training if i was here the last time i run it, i can't go to the other continents because the freze.
The updated heat reduction benefit is removed from a base turret after it's destroyed and repaired again. Hacking the turret seems to reset the bug. Also, after a hacked turret has been fully destroyed and is auto-repaired back to full, it respawns as a turret belonging to the faction that owns the base, not the faction that hacked the turret. Not sure if this is intentional or not.
No matter what folder I try to install the test server on I always get the error of "Unable to install to documents folder". I have tried adjusting setting on folders and running the installer as Admin. Nothing works. I am on Win 10 with a SSD as my primary drive. It is trying to default into a folder "C:\Users\Public\Daybreak Game Company\Installed Games\PlanetSide 2 Test"