[Suggestion] Pick up Explosives.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by IroncladBomber, Dec 8, 2016.

  1. IroncladBomber

    Not sure if this has been brought up before. But I would love the Ability to pick up the deployed explosives after we set them down. Especially as a TR Player, I get irritated when I place a Claymore and it decides to face the wrong way. Or when I toss a brick of C4 and then don't have to detonate it. Or when a Tank Mine isn't in the right spot.

    On a different note. I think when an Engineer defuses an enemy tank mine. They should get the Mine added to their inventory, if they are already carrying mines.
    • Up x 6
  2. Masyaka

    I previously though that you meant for other faction to take your explosives
    1. Find a claymore
    2. Come to your warpgate
    3. You know what to do
  3. The Shady Engineer

    Bumping for more attention.

    Loved both suggestions. Would have upvoted twice if I could.
  4. IroncladBomber

    That would be neat. But the Issue is that you can only really get close enough to the Claymore to defuse it. The Betty and Prox Mine have an 360 degree Trigger.

    With that said, if the Engineer got a new Utility slot. One that say, delayed the detonation of AI Mines, or one that jams their detonation when the Engineer passes. Then I think being able to defuse enemy Explosives would be a very nice feature to their class.

    Since we can already "Disable" AT Mines with the Repair Gun, C4 and AI Mines shouldn't be a big deal. Then again, trying to disarm C4 might be suicidal if the person who deployed it is paying attention.