That sounds like the kind of solution you'd employ, but no. Either park your sunderer somewhere it cannot be hit (after all, you know exactly where the missiles will be coming from: the spawn room), such as a garage, or park in a spot where a gunner can shoot the incoming missiles. I have done this myself, using a Kobalt, with great success. You're correct that the missiles cannot be killed, and that they fly in a straight line after they are shot, BUT they do not fly in the direction they were traveling when they were hit. Hitting the missile causes it to veer, and then it flies in a straight line on the new trajectory. True, if you're making a statistical argument, then the stats can stand for themselves. However, all the arguments against the Phoenix here so far have been purely anecdotal (Phoenix is "impossible" to defend against, "All the sundies blow up immediately" when facing NC, etc.)
Now tell me a reason why i should not be able to deploy my sunderer, when fighting against NC, to a place where every NC can park and deploy his sunderer safely, when fighting against VS or TR without having to think about incoming missiles from around a corner, or from over a rock. You first must find a gunner willing to shoot at phoenix missiles, because it gives exactly 0 Xp, when hitting one. But, on the other hand, if your sunderer gets destroyed by a phoenix, the phoenix user of course gets a lot of xp, or at least assist xp. How the hell is that fair? Not to mention like i said before, that you are NOT able to take the phoenix user out in his secure spawn room.
For the same reason that, as an NC or TR, you can't park your sunderer in a place where every VS can park, because they have Lancers and you don't. If you're unwilling to get someone to stay and defend your sunderer, how do you plan on killing those LAs and/or Lightnings I mentioned previously, which you said could be defended against? LOOOOLLLLLLLLLLLL
You have Archers, so where is the problem? Hitting LA's or lightnings gives XP. It is rewarding. And it is much easier than hitting a phoenix missile. It is just unbelievably frustrating to fight against NC with their phoenixes. Like really no fun at all. If i would be NC i would laugh my a$$ off too.
Archer is nowhere near as effective at AV as the Lancer, and you know it. Oh, I forgot that when someone mans a gun to defend the sundy, they're only allowed to defend it against one type of threat. But if you think players should be awarded xp for shooting down a Phoenix missile, then sure! I'm all for that. But you don't play NC, do you? You're admitting that you have absolutely zero frame of reference for the other side of this discussion. Not that you need to admit it. The fact that you think using Phoenix is some kind of Cert Shower is proof enough of your lack of knowledge.
L Must i remind you that a full Lancer DMG of 3 charges is less then a Phoenix now? The archer 5 shots are kinda on pair, with infinite ammo...and a scope.
This reminds me of the ZOE when there was some delusional VS players defending it. Same hostile and defensive attitude. There are currently three threads where the NC saltworks are firing on all pistons. Hell, threads which has nothing to do with NC somehow ends up being about NC. Some are even whining about the Canis even though it has already been nerfed and I'm currently looking forwards to seeing the justification as to why the Gladius is now the top performing SMG. My guess is that it has something to do with the Vanguard or possible the mobility of the Magrider. That being said, forumside has never been more fun to read. Keep it up.
Archer takes far longer to apply those 5 shots, making it much easier to out-repair. It also has bullet drop to contend with, meaning a scope is more useful than with the lancer, which you can just point straight at the target. Phoenix does a lot of damage per rocket, but has low overall DPS because of flight time (even with the reload bug).
AND the lancer does less damage after 150m in which should shine. Close range is kinda ******. But compared to the Phoenix which is a long range lanucher, it's just worse but more spammable. The bug is getting the phoenix to be Spammable from a safe distance. This has to go
Well the problem I see is that the Phoenix sucked complete @$$ before the bug. So if the desire is to remove its ability to fire from the spawnroom, or to remove its fire rate bug, something needs to be done to compensate, or else it will go back into the F-Tier pile again.
The phoenix didn't suck. It was situational. Before the bug nobody cared about it. The bug got it so easy to manage that everyone just spams it now. That MUST. BE. FIXED
It did suck, but you wouldn't know, because you yourself admitted that you haven't actually used it, because you don't play NC. Seeing a Phoenix in the wild was like seeing a unicorn, and using it was so boring and unrewarding that I wasn't surprised at all that this was the case. The bug doesn't make it any easier to manage, it just makes it so that the DPS is slightly above trash-tier now.
SLIGHTLY above. AHAHAHHAHAHAHA I'm DONE. Enjoy till it get fixed buddy. I'll stop wasting my time responding to you
Gun is okay? Gun is worse than an Engineer turret. Enginer turret has an eject, and can see - Phoenix can not. So rather than just block the phoenix, and **** it over. We make the phoenix practical to actually use outside of a spawnroom. Situational: Only weapon to render the user an easier target than an Engineer in an Engineer Turret. That's kinda the point: No one gave a **** about the Phoenix as it took ages to cause results, and made them the easiest possible kill. And if just the spawn-room capability & bug are fixed, the weapon becomes the inferior engineer-turret even more so. Recall Demigan's post about this. It prevents spawn-firing, but also makes the weapon not suicidal. Snipers, which you mentioned ages ago: They can move, they can see, they can hear, they can act. Phoenix, if fired, even if you see the person as you fire, you can't act until the missile has hit something. If you didn't see them, well, they have free reign, as you can't hear or see anything. So yes the bug must be fixed, as with the spawn-room, but the weapon needs to be adjusted to be practical. Right now, let alone after such changes: the weapon would be unable to preform even in the same field as an enemy solider. Not to mention, Archers are on an Engineer, replacing their primary weapon, so a sidearm, the archer, ammo packs. Lancers are on a heavy, whom has a LMG \ SMG \ Shotgun, sidearm, overshield, and the Lancer itself. Which one do you think is more dangerous?
It is not about what is more effective, it is about the fact, that you can hit targets at long range with the archer. If it takes a few more shots is irrelevant. It IS possible for everyone. And that is what counts. There is nothing comparable like a guided missile for VS and TR though. Players naturally play for rewards. If something is not rewarding why should they really care? Tell me. I don't need to play NC to see what is going on. If the Phoenix would not be powerful and rewarding it definitely would NOT get pulled that often as it is the case.
And a pistol can deal damage to an ESF, so that means it is possible. Lets' put all G2A launchers onto one team only as everyone has pistols. Guided Missile: I'd love to ditch it for a better tool. Given the cost of it, is the inability to act, see, hear, or the like when firing it. For the ability to be out-repaired near instantly by a single grenade or plastic gun. Why there isn't EXP for phoenix missiles is a great question, actually. It is only being pulled of late, since the closer-ranges are faster to fire at, due to the bug. Give NC a different launcher, if need be, if none can consider not making the Phoenix impractical to use due to the massive vulnerabilities only inflicted by it onto the user. Make it a damn rail-cannon - something direct-fire, and not a shotgun.
A Lancer is a highly accurate extreme-range energy weapon with charge-states. NC's characteristic is hard-hitting weapons. Not VS. Since it's not a useless shotgun (Good ******* luck getting use out of an RNG weapon of close-range at a ******* tank) So, no one said the range would equal the bloody lancer. Just since it is a direct-fire weapon, doesn't mean it touches the damn Lancer. If need be, we can fix the Lancer's charge-issues (Yes, I know it has some) We do this at the same time. Granting the Charges a bit more use, By reducing the time needed to charge the weapon & raising the damage at range by normalizing the damage at all effective ranges - IE Charge 1 hits for the damage at min to max range. Charge 2 hits for its damage m etc. IE no damage drop-off. That way, it truly is an ER AV weapon -- and will ******* hurt -- and VS will be silent about the archer. But then VS will certainly shut the hell up about any weapon that has some manner of similarity via "Direct-fire", "heavy damage implications" to the charge-state-capable-ER-range Lancer.