People logging out and back in to avoid deaths...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by toThe9thPower, May 17, 2013.

  1. toThe9thPower


    You are a good person
  2. HellasVagabond

    What i hate most is when people eject from their aircraft and prefer to slam on the ground and die just to keep me from getting the kill.
  3. toThe9thPower

    I saw someone suggest that getting out of your vehicle quickly should be a cert... and take a few seconds normally.
  4. Zar

    then who care put the timer in not hurting anyone but the people being *****s lol win win imo
    • Up x 1
  5. ent|ty

    Then finish them off before they can do that. And if you can't, so what. You still won.. why do you need digital numbers added to other digital numbers to feel good about it? What did we gamers do before all of this reward stuff?
  6. X3Killjaeden

    The fact that they come back after 2min and they log just in the moment where they would be about to die makes it obvious. Prove the opposite that they have to leave because of "urgent things". All i'm seeing here is you defending this dick-move like it would be something you use yourself.

    The server can keep the other person killable for further time then the person logged out. If you dont want to get killed while in absence -> there is a warpgate for you ffs.
    • Up x 1
  7. X3Killjaeden

    Actually most "specials" will kick your *** in their discipline...
  8. ent|ty

    Nope, I'm trying to change players attitudes to such trivial things. It really isnt that big a deal, nor is it so widespread that it is an issue.
    I wouldnt even pay attention nor care if they logged out or not. I won. I am happy. They lost their vehicle/tank/esf.
    I highly doubt you would see them in 2 minutes, since they would spawn at the warpgate far away from your position, and with the sheer number of players, I'm surprised you would care really.

    As far as proving the negative? Huh? An assertion was made "Logging out to avoid death", the onus is on the complainant to provide the evidence, not me. That player is innocent until proven guilty.
  9. Liquid23

    So you are crying that they log out to pad their stats thus denying you the kill you would have gotten to pad your stats?

    who cares dead is dead and logged out is just as good as dead... probably even better since it takes longer for them to get back in the fight than if they had died
    • Up x 1
  10. X3Killjaeden

    A dogfight with another good person is very challenging. And if i won after a hard battle and they just denie me ingame victory by some exploit its cheating.
    There are also exploits for getting into the landscape and shooting people... do you also think its trivial just because only some people know how to do it? Its just a couple of XP and k/d for them, right?
    I dont care if you think the log problem is trivial, fine for you. Its not trivial for me and alot of other persons however. And you dont lose anything if something is done against the exploit. Nothing stops you from logging out, its just your ingame body stays live for a while longer then you do.
    • Up x 3
  11. toThe9thPower


    This is an unacceptable solution for many reasons. These people logout so quickly there is no hope of killing them. I do not win by having a kill stolen from me and some nerd getting to keep his K/D perfect. Progression is a BIG DEAL in video games, and in Planetside 2. It was a big deal in the first one as well, and letting them deny people these kills is not fair. Just because you don't care... does not mean I have to not care as well. Can you at least acknowledge this fact? It seems like you have the strange idea that your opinion is the standard the rest of us have to follow.
  12. toThe9thPower


    Highly doubt? This Inflikted guy logged out, and came back in within 20 seconds and killed me in his Mossie. Not even exaggerating... I had barely enough time to realize what just happened and he was gunning me down from safety in his Mossie. You also negate the fact that you can be near an enemy warpgate naturally while playing in this game. I am sure if I was further away his time would have been longer, but clearly not by a whole lot.



    Once again, HE told me he did this and he even agreed that there should be a logout timer as well. He is simply abusing something he can abuse, and will do so until it changes.
  13. SinerAthin

    I don't think that's the case.

    I once tried driving headfirst into a wall with my Reaver and logged out just before impact. No death.

    I once tried bailing mid air and logged before hitting the ground. No death.

    The Player Character disappears immediately, but it is true that the vehicle stays until it despawns(usually around 5 minutes).
  14. toThe9thPower


    Stat padding is actually against the rules. Getting a kill legitimately is not. So your comparison is bad from the start. Also, it can be done very quickly. The person that did this to me even made that point, that it is even faster for him to simply log out and right back in. I am not wrong for wanting the kill I deserved, at this games core are the shooting mechanics and progressing your character. So I am not wrong for wanting my 1 on 1 battles to be fought fairly. It is mostly the principle of the matter that bothers me... and it can be put to a stop with a method that has worked for countless games. A log out timer is common in most PVP games... ever. So there is no reason not to implement it.
  15. toThe9thPower

    Exactly. I will happily wait 10 seconds to log out. Hell you would still be able to log out, alt tab... do whatever... come back after the 10 seconds and finish leaving the game.
  16. Phrygen

    This.

    That said i think you should just be prompting withe a "logout now" option during a ten second timer, but your character would stay the full ten seconds in game regardless.

    I enjoy the challenge of redeploying.
  17. toThe9thPower


    Anything that puts a stop to this... I am game for. I am sure SOE can come up with something that works. The speed this guy had was just ridiculous. My first bullet had been fired and I am positive he was gone before it hit him. Yet a couple of people have claimed that I need to just kill them faster??? Hurrrrrrrr
  18. Kortan

    Who the **** cares? Seriously, it's k:d.
    • Up x 1
  19. Phrygen

    redeploy is nice for that.

    If a person redeploying is hit or hits someone, the redeploy is canceled. I don't really hold it against people if they log out. The sad reality is it takes longer to die and redeploy to the warpgate for a new vehicle than it does to just logout and log back in. That is an issue with the games design, rather than a player who simply wants to get back for a new esf/lib/tank etc faster.

    frankly i never understood why it takes 15 second to redeploy at the warpgate... at any other location sure, but make the warpgate a zero second cooldown....


    Edit: Also, for those bringing up daddy. People initially got annoyed that he (allegedly) was first Deconstructing his mossie and then logging out. Now that vehicles can't be deconstructed and the xp for a vehicle kill is significantly higher than that of a player kill, i think this is slightly less of an issue.
  20. Phrygen

    And to this comment, the reality is that it would be incredibly hard for SOE GMs to ban players for logging out, and would lead to a complex and subjective review of players.And frankly, they should be spending their time banning hackers, which is a much more serious issue.

    Stat padding bans are generally given, as i understand it, to players who team up with a player from another faction (or double box) to kill and then rez over and over again.

    Banning someone for logging out would be a slippery slope that could potentially result in people getting banned unjustly. Its on the developers to stop logout to avoid death, not the players or the GMs. Its just wrong to ban someone for deciding to stop playing, regardless of the reasons why.