Patch Notes - 4/3

Discussion in 'Test Server: Announcements' started by PS2_Luke, Apr 3, 2014.

Thread Status:
Not open for further replies.
  1. PS2_Luke Lead Designer

    Wieldable Knives:
    • You can run around with your knife out!
    • To equip your knife hold your quick knife key down or use the last equip slot hotkey (5 or 6 by default for most loadouts)
    • Quick knife functionality remains unchanged
    Vehicle Secondary Weapon Balance:
    • M20 Basilisk
      • Basilisk is performing too well for being an all around weapon. Making some adjustments to reduce its effectiveness at range.
        • Reduced minimum damage range from 130 to 100 meters (Sunderer and tank version only)
        • Projectile speed reduced from 600 meters per second to 550
    • M12 Kobalt
      • Needs improvements to be a more competitive load out option. While certainly effective as a long range anti personnel weapon, it gives up a lot to do so. The changes below should improve that role and make it more effective against light armor.
        • Minimum damage increased from 143 to 154
        • Minimum damage range decreased from 130 to 110 (Tank and Sunderer versions only)
        • Projectile speed increased from 600 meters per second to 650
        • Pitch up limit increased from 65 degrees to 80 (same as walker and ranger)
    • C85 Canister
      • Still could use improvements in the anti-personnel and anti-light armor rolls.
        • Removed CoF penalty (pellet spread remains)
        • Downward elevation range increased from 17 degrees to 35, (25 to 35 degrees on Harassers) allowing the close range weapon to hit stuff at close range
        • Stock magazine size increased from 8 to 10
        • The following changes are intended to extend the range of 2 shot kills by a few meters
      • Headshot multiplier increased from 1.5 to 2
      • Legshot multiplier increased from 0.9 to 0.95
      • Minimum damage range increased from 40 meters to 42 (30 to 31 on Harasser variant)
        • ESF resistance to the C85 canister lowered from 80% to 75%
        • Harasser resistance to the C85 canister lowered from 72% to 69%
    • Saron HRB
      • It is too effective as an anti-infantry weapon.
        • Blast damage reduced from 367 damage to 200 damage (334 to 200 for Harasser version)
        • This makes it require 3 direct hits to drop non-infiltrators instead of 2
        • Inner blast damage radius increased from 0.5 meters to 1 meter
    • Enforcer ML85
      • It is too strong in the anti tank category. The below changes should bring it closer in line with other weapons like the Halberd.
        • Magazine size reduced from 10 to 8
        • Reload speed increased from 3 seconds to 3.25 seconds
        • Ammo capacity decreased from 100 to 80
        • Ammo capacity per rank decreased from 10 to 8
    • G30 Vulcan
      • The Vulcan is missing too many shots at 100 meters
        • Increasing CoF sight range from 75 meters to 100 meters
    • G40-F Ranger
      • Needs to perform a little bit better
        • Camera and muzzle flash has been adjusted to block less of the reticule
        • Flak damage increased from 45 to 50
        • Ammo capacity being increased from 490 rounds to 800
        • Ammo capacity per rank increased from 16 to 70
    • C75 Viper
      • The weapon is too effective in both anti-tank and anti-personnel. Both aspects are being toned down
        • Direct hit reduced from 400 to 345 damage
      • This makes it so all HEAT cannons kill tanks faster than the C75 viper.
        • Blast damage reduced from 600 to 500 damage
        • This reduces the radius for two hit kills by 0.5 meters
      • Can no longer one hit kill infantry on a direct hit
    • P2-120 HEAT
      • The double barrel is too effective against personnel; the following changes are intended to bring it more in line.
        • Blast damage reduced from 700 damage to 650 damage
        • Inner blast damage radius reduced from 1.5 meters to 1 meter
      • The above two changes reduce the effective two hit kill radius by 0.5 meters
    • P2-120 HE
      • Similar to the HEAT version, the damage is a bit too high, for the HE we are just adjusting the damage.
        • Blast damage reduced from 700 damage to 650 damage
    The TR LC2 Lynx carbine has been completely revamped
    • Rate of fire has been increased to 910 RPM. All other weapon stats have been modified to match the new ROF.
    New carbines
    • NCAF-4A Bandit
      • Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm’s AF-A4 Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges.
    • TR HC1 Cougar
      • The Terran Republic’s Heavy Carbine project resulted in the HC1 Cougar. Utilizing a higher caliber cartridge than its LC cousins, the Cougar possesses unparalleled stopping power amongst other Terran carbines up to medium range.
    • VS Zenith VX-5
      • Vanu Labs’ close-to-midrange Zenith VX-5 uses advanced crystalline structures to significantly reduce weight without compromising on strength. It features both precision hipfire and increased movement speed while aiming.
    Bug Fixes:
    • Falling will no longer apply the same penalties as jumping
    • You will no longer play the death animation in the spawn tube after respawning
    • Hornet missiles should no longer appear to come from the cockpit of the plane when fired in first person
    • Infantry should no longer be able to move vehicles by jumping from underneath them
    • Fixed various animation issues
    • Up x 18
Thread Status:
Not open for further replies.