This is a suggestion based on a conversation I had with some friends that were new to the game: A new player has very limited ability to meaningfully interact with enemy vehicles. Without access to C4, Tank Mines, or their own vehicle certs they have the option of either using the default HA launcher or their own, substantially weaker, uncerted vehicles. Well, the starter HA launcher is reasonably effective, so that's one good option. But not everyone wants to play HA; in fact, I think a lot of the reason that HA is the most used class comes from the fact that new players basically have it as the only option to deal with enemy vehicles. So, the idea I had was the addition of an orbital strike mechanic. Between bases you often have long periods of vehicles sitting on distant ridges, fighting each other and vying for enough advantage to move up and assault a base or to prevent such an assault. What this really boils down to is my nanites vs your nanites to see who gets a resource advantage. The idea behind an orbital strike is a way for new players (and even vets) to leverage their nanites in a meaningful way. The mechanics behind this are simple: Through the minimap you can call down an orbital strike upon a marked enemy vehicle. This would be either a single shell or multiple smaller shells that deal enough damage to dissuade the vehicle from camping on a ridge. Give it a significant nanite cost to prevent spamming (I was thinking ~600 to leave 150 open for your own consumables) and give it a 2-3s visible charge-up so attentive pilots can interact with it. I was thinking 5 shells in a ~10m radius that deal a bit more than half of a lightning's health in damage.