Discussion in 'PlanetSide 2 Gameplay Discussion' started by blashyrk92, Sep 12, 2013.
That's pretty much the same on Waterson, but nobody really complains about it over here.....
More like this....
What are you smoking, the population is fine until alerts start.. Then people from VS and NC hop on over to our side, you might want to look closer to home if you want people to blame.
TR have lost a lot of alerts recently as well, Vanu are very good when they pull their finger out but NC are just terrible and i don't think i have ever been on when they have won.
Yes. At this exact moment.
Nah, that's too emo'ish/autistic.
if your first reaction to an allert as an empire is to: (sorted by popularity)
a) go anywhere BUT where the allert is at cough indar cough
b) drama in yell chat
c) make a rage thread on the forums detailing just how scared you are to fight the big bad TR
d) comlain on the forums how it isn't fair that the TR win just after stating "we do not bother with allerts anymore"
e) actualy fight back instead of whimpering in the warpgate.
do you honestly even think you can win?
TR 33%, NC 36% atm. Outside of alert time, pops are pretty much ballanced.
Ehh but that how i feal after Most of the alerts. We try so hard but cant do ****
Bases never last. The map "resets" every day. Winning is pointless.
On the other hands, Certs are permanent.
Populations can be fine on miller. But not during alerts. Once an alert starts you can sit back an watch tr population rise with every minute. It doesn't make any sense to try to fight an alert as VS and NC anymore. They would have to double team the tr. But that simply isn't fun and is no solution to the problem. It's just the easy way out for a problem the devs introduced to the game and now have to fix already.
As if those forum posts would or newbies would read those. There are plenty of other things in this game which already scare away newbies. Starting with the tutorial that doesn't teach you anything an amoeba couldn't figure out on its own.
World pop. WORLD POP. Can't you read at all?
If the an empire starts to win said alert the 4th faction players switch (at least on Miller), thus making an all ready losing empire lose that much quicker, and the worst part, they get rewarded for it.
Make the alert XP based on the time spent fighting in the alert multiplied by the enemy population difference so if an empire has a higher population the XP bonus gets reduced, possibly to lower levels then what the losers get.
Because people are overreacting.
You mean all the xXxN0Sc0p3z360Bl4zeDatSh1tEvrDay420xXx dudes who claimed that Miller has the highest "skill level" (lol)?
Maybe they got shot?
Being the underdog is fun, most of my kills are from when we are in a tower and we are outnumbered 10+ to 1.
But this is no Alert time, whole point of this problem POPULATION DURING ALERTS.
Biggest xp for low pop
Character lock for 2h
Change spawning time
Change alerts a bit(like 'Take as many territory from most populated fraction" or SIMPLE only 1 cont alerts)
Better resourse gain for low pop fraction
Lots of good ideas that MIGHT HELP, but SOE do **** about this
Miller server is fine, best server.
Well, if instead of using your standard "OMG he's TR! I must disagree with everything he says!" behavior, you've looked up the comment i've replied to, you would've noticed, what i replied to the guy claiming what TR got highest pop 24/7, i.e. "overreacting".
Jeesh... why i even wasting my time explaining this to you?...
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