The only thing zergfits do is pop dump. That's it. Ever since 2001 in WWIIONLINE, that's 22 years now, zergfits have proven themselves completely incapable of doing anything but pop dump. They pop dump and only pop dump. They don't even pop dump pop dumps, they only pop dump empty hexes. Nerfing construction won't mean more zergfits utilizing bases, it just means less solo players will build bases. It means nobody will build bases, especially f we can't even defend against 1 stealth infantry with a cortium bomb. Bases are for defense. Only solo players play defense. Zergfits are intellectually incapable of playing defense, playing defense does not register in their brain at all. You could have the best base layout to block progress of an enemy zerg, but you only need 10 players defending your base, and those players will never show up because they're too busy inefficiently pop dumping a hex where they outnumber the enemy 20:1. We need defensive tools, tailored for solo players, not zergfits. Turrets are the first thing to go when a zerg arrives to your base, but they're the only thing slowing down 1-6 numbers of enemies harassing you. Still doesn't address players wasting cortium while grinding for XP, and then putting their silos on top of cortium spawns preventing any new cortium from spawning for HOURS! Giving us the ability to drain other players silos (if it isn't locked), would alleviate this obnoxious problem. No XP for filling up your personal silo would alleviate this problem. Not building a silo within 150 meters of a cortium spawn would alleviate this problem. There's plenty of ways to alleviate this problem. Still doesn't address other players screwing up our bases by adding sh** and draining your silo with their sh**. Let us lock silo, let us lock ability for other players for sh**ing up base up by adding anything at all within a silo's radius. "Finding the Fun in Attacking Construction" You must be joking. In the real world fieldworks were designed specifically to make attacking NOT FUN. You know what artillery was invented for in the real world? To destroy fieldworks. Daybreak has everything backwards, they think fieldworks are for offense and flails/OS are for defense.