[Suggestion] Once 48 pop hit, if you have 55%+ pop, no one can spawn there

Discussion in 'PlanetSide 2 Gameplay Discussion' started by SiegeTank, Jul 22, 2014.

  1. SiegeTank

    Problem: Zerg fests make this game boring. When the battles are 48+ per side and it's 60%+ for one side, it becomes a boring zerg-fest, whether you're on the winning side or not, it's now a boring massacre.

    The even fights are the fun ones. So to help make more fun fights:

    Solution: If a region has 48+ population count, then from that point forward if they outnumber enemy by, say, 55%, then no one else is allowed to RESPAWN there (act like it's some sort of limitation on spawners). You can still come back to the area from spawns right over the border, but it keeps the fights from being ruined by people just zerging in there and there's no more gameplay just a standard, played-out-one-way slaughter.

    If your population in that region falls below 48, you are no longer restricted by any % - once over 48 population, then when new spawns are attempted at base, sundar and so on, if that side already has 55% superiority, you will not be allowed to use any of those particular spawns.

    If you really want to go back to that area, you can, but it gives the fight a chance to be a fun one and not a moronic slaughter where there's NO point from that point on whatsoever.

    Thanks for the consideration.
  2. Emotitron

    In general I like the idea, but rather than a hard cap I would rather see scaling spawn timers based on population dis-balances. XP adjustments would be nice as well, to reward the minority and punish the zerg for not splitting up into two smaller zergs.
    • Up x 1
  3. MCSquard

    Point 1: all that needs to be done to remove zergs or at the very least reduce zergs is get rid of the lattice system, I find it quite odd when people cant figure out why zergs form when we have all but 3 different pathways to head down on the entire map

    Point 2: They already have this and by far it is incredibly annoying not being able to spawn when your pop is 55% or higher in a hex, I would vote to remove this at any time