I've seen this mentioned a few times on other posts. When the player logs off, even if an event is about to end, they don't get any rewards for that continent. Given events are just about the only way to get ISO to build your implants, I see this causing a problem for new casual players. For me, I play Planetside casually in between my schedule. Planetside is a great game for that since unlike other shooters, your not in a lobby and can leave at anytime without feeling like you ditched your team. Problem is, if you hop on for short sessions, under an hour, the only way to complete an event to get the rewards is by hopping on a nearly finished event, or leaving the game running and hoping it doesn't kick you for afk before it's done. I played for 300 hours and yet to have a single maxed out implant. I feel like that is just too long. It makes it feel like I didn't accomplish anything since I don't get a reward for the effort I put into each event. I saw that you are able to log out during an event, then log in before it is finished and it still counts for a reward, but why not just make it so it rewards you while your offline? Even if you reward them as though their team lost with a smaller amount of ISO and certs, it's better than nothing. One of my biggest problems with this game is how slow it is to start building classes, and I feel a lot of people leave this game early because of that same reason. Instead you make those who don't want to continue playing through an event either miss out or have to stay near their computer and occasionally press a key to make sure they don't get kicked before it's over.