Official Striker Feedback Thread

Discussion in 'PlanetSide 2 Gameplay Discussion' started by RadarX, Mar 22, 2013.

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  1. TeknoBug

    Who said Annihilator was OP? If I remember correctly, nobody liked using the Annihilator since it was useless. Hell I even stopped using it back in Dec after the lockon timer nerf.
  2. TeknoBug

    I watch BCP's stream once in a while and he was complaining about how the Striker rockets would fall into the ground before reaching the tanks he'd be shooting at, Higby was even present in the chat at the time and BCP said "fix this, it's absurd!".
  3. Hovis

    I would say it is rubbish against infantry. I've stood in infantry attacks that just straight up stall because half of the assault force is camped behind a rock looking up in the air with their Phoenixes out chasing maybe one infantry kill assist every minute when they should be running forward putting fire down with SAWs. The idea of killing without risk has lobotomised so many NC it's embarrassing and it has blinded them to the idea that while wounding people who can't fire back is good, shooting loads of people to death with guns is loads better.

    I agree about the dead zone for Sunderers. This is why I've been a big advocate of a really heavy duty tank buff for so long. If tanks could effectively strong point a base, in other words park up, weather the storm of infantry fire and suppress the base and it's defenders with cannon fire, then Sunderers could get close and all would be well. Even with the Phoenix ability to shoot round corners if we had old school HE cannons back, and tank drivers who didn't have to quake with fear as soon as they left the terminals, then tanks would have the balance of power, as they should have.
  4. LahLahSr

    Hahah..that was a good one. Comedy Central material right there!! (no sarcasm intended whatsoever btw, I almost shot coffee out of my nostrils because of that one).
  5. escannihilator

    still dont understand why one faction has a launcher that fires 5 rockets in succession and the other factions dont, sound fair?
  6. desktop

    The lancer can shoot 6 in succession.
    • Up x 2
  7. Fivetide

    The striker isnt anything special, but all rocketlaunchers except the dumbfire ones should get a massive nerf.
  8. GhostAvatar

    Sadly, this infantry attacks stalling scenario isn't a new thing. The amount of times I have seen a whole attack unable to push forward because the majority want to play stand off tactics and farm people from a distance is unreal. This is why I kinda like the shotguns at present, it forces people to actually move forward and engage in the fight.
  9. VanuSovereignty

    Notice how I said the Annihilator used to follow targets.
  10. Selentic

    yeah dude, totally, if that air to ground vehicle with an effective range of about 250-300m gets anywhere within 500m of the ground, he's just doing it wrong [IMG]
    • Up x 1
  11. Aegie

    No, you are wrong.

    You seem to be saying that if weapon X and weapon Y kill the same number of targets that it is irrelevant how long it took them to do so- it is not.

    I get what you are saying- if Pheonix users spent more time trying to kill vehicles they would have killed more vehicles and you are correct. Of course, until we have new data or data that can tell us just how long Pheonix users spent trying to kill infantry and not vehicles then we have no way of calculating that value- the Pheonix may be just as capable now as the Striker but I do not see you presenting any data to that effect and the data that is available from when the Pheonix had OHK infantry ability presents evidence to the contrary. See this is the problem- you claim the Pheonix is just as capable as the Striker and yet present exactly zero evidence that this is the case.

    My point is that even with all the OP infantry farming that the Pheonix could muster- it still was outperformed by the Striker in every stat except kdr.

    https://docs.google.com/spreadsheet/pub?key=0AmUavphHXmIxdFhHUzJfN1VYalRnWS0xMnBUdTJpM1E&gid=25
  12. TeknoBug

    Your statement would be valid if each Striker rocket did 1150 damage each like the Annihilator does.
    • Up x 1
  13. sustainedfire

    The Striker is a novelty, and it has a lot of flaws. It has fractional damage, and a really long lock on time.

    The Striker presents little threat to experienced players.

    Its usually best to take any other launcher to a fight.

    Yesterday I accidentally took my Striker loadout a few times. Each time ended up with me using expletives.

    I found myself in situations where if I had the any other launcher, I would have saved myself, as well as had some nice vehicle XP: A few times I was in a good position to get the kill shot on sunderers loaded with a few people, and during the lock on period 5 other players had the opportunity to send their rockets flying while I was just getting the lock.

    Other times I was able to position behind a tank formation, and then pull out the launcher, only to curse as I realize that I accidentally chose the wrong loadout.

    The last time I accidentally took out the launcher, I never bothered firing the missles. I just used it as a laser pointer to see how targets would react. I could tell who the experienced players were as opposed to the noobs.

    A lot of the experienced players would not even react. I targetted a tank and they did nothing for about 2 minutes I followed them around and kept a lock on them. Target a good ESF player and they just go about their business waiting for you to fire a missle so they can flare.

    Target a noob, they panic and usually crash into a mountain.
  14. o0Eeyore0o

    Approach low and quiet you say? Good thing my Reaver announces my presence from more than 300m away...
    • Up x 1
  15. GhostAvatar


    And you still dont get it either. Let me spell it out for you. Most XP for a soft target is 300 XP, least XP for a hard target is 400 XP. Thats a difference of 33% without even going for the highest XP gain for a hard target. That accounts for the XP per hour delta, especially when the Phoenix outperforms, by a large margin, the Striker in overall kill stats. And how can someone assume that is the reason. Well simple; Phoenix average vehicle kill is 19.03 and the Striker is 19.09. Yet the per hour average drops to Phoenix 6.92 and Striker 9.78. So the only reason the average per hour can fall is that the Phoenix is not being used fully against vehicles. And this is reflected in the Average kills per hour; Phoenix is 16.68 and the Striker is 6.44. The sole reason that the Phoenix does not stack up with the Striker in vehicle kills is because the Phoenix was not used for the majority of the time in its main intended role.

    But with that all aside, the Phoenix should never perform above the Striker in vehicle kills stats. Why, because it is a multi multirole tool, where the Striker is not. Just like the A2G and A2A rocket launchers should not outperform the Annihilator in the same set of data points.

    P.S. Look at the details stats and not just the summary in future.

    https://docs.google.com/spreadsheet/pub?key=0AmUavphHXmIxdFhHUzJfN1VYalRnWS0xMnBUdTJpM1E&gid=26
  16. Aegie

    Incorrect, there are a number of factors that could account for the Pheonix destroying fewer vehicles per hour than the Striker aside from time spent focusing on vehicles. Pointing out that Pheonix users spent less time focusing on vehicles than Striker users as the only reason they are not equal in vehicle kills is extrapolation- there is nothing in the data that would suggest the Striker and Pheonix would be equal in vehicles killed per hour if they were both exclusively focused on vehicles. Granted, the vehicle kills per hour would most likely be more similar but you have zero data that confirms this and the data you cite only provides evidence that the Striker kills more vehicles per hour than the Pheonix.

    I am very aware of what this simple data does and does not say. The data does not say how the Striker and Pheonix would perform if they both focused exclusively on vehicles. Would they be more similar? Yes, probably and precisely for the reason you suggest but the data we're discussing cannot provide evidence for this claim precisely because it includes data from Pheonix users who were targeting infantry. I never said whether I think the Pheonix could or could not be equally effective against vehicles as the Striker, I only stated the facts of the evidence that the Pheonix, during the time the data was collected, was outperformed by the Striker in every way except kdr. This is not an opinion, this is not a belief, this is not extrapolation or a "what if" scenario- this is, in fact, what happened.
  17. GhostAvatar

    Nothing in the data huh, apart from the average kills being near on the same. Guess if you want to be blind to the data, then so be it. Mark my words, now they have changed it, the Phoenix will outperform the Striker.

    Also this pure hard facts, there isnt even a KDR stat in the data, you are extrapolating the data right there. But lets look at the detail, the Phoenix outperforms on Average score, average kills, average kills per hour, average damage, average deaths and average deaths per hour. You are simply focussing on a single data point and making the assumption that the Striker therefore outperforms the Phoenix generally. So if you want to go with cold hard facts, then stick with them and dont draw you own assumptions from it.
  18. LaRoaZ

    I've recently rolled a tr alt and bought the striker to test it out, since i was going to be playing anyways. I really liked it vs aircraft, especially versus larger aircraft who cant dodge so much. i've had limited success against ground targets but it does deter them and prevent them from engaging very well.

    I had one situation where i locked a lone lightning and decided to try it out as a terror weapon. I fired one rocket and before that oen hit, i fired the second. The lightning seemed to think there were multiple single rocket launchers engaging him and paniced and fled. The last 3 missiles went into his back armor. The striker seems lackluster when you are using it, but it has a huge psychological impact when it is being fired at you. Being an avid scythe pilot i have often been casually engaging something when i hear lock tone. I usually ignore the first missile and then flare the 2nd and flee, giving me time to destroy or heavily damage what i am trying to kill. It is scary as hell when you hear more than one missile impacting you, especially when they are unevenly spaced. I now make it a habit to flare the first time, flee and reevaluate when i figure out what is going on.
  19. Diewoe

    like i said before, if you are in a ESF and you get that lockon tone, All they do is point their nose to the ground and free fall. No you don't have to hit afterburners or juke. Just aim your nose down and they will impact the ground right infront of the person launching them. The rockets try and intercept you they do not "follow". So in other words the farther you are away the SOONER they hit the ground. A tank going down a hill if he hears the lockon all he has to do is keep moving, the rockets will impact the ground. Ok so people say shoot it when they are higher up or when they are flying up. Heck try and get a lock on something more than 100m away is impossible and all they do is fly up and the rockets go dumb and stop tracking.

    Also a tank/sunderer could be 90% in the open but if that little tiny spot that can be blocked by a single player is "blocked" you can not get a lock on. Lets say there is a tank on the ground about 150m out. You are on the same level or a little below him. If there is a inf or max runing back and forth infront of the tank you will NEVER be able to get a lock. Come on now really?!?!?!?! The LEAVES on the trees ingame block your lockons and make it reset, along with those long skinny antenna on top of towers, Heck an explosion from another striker will kill your lockon. No the Striker is easily the worst ESRL ingame right now. If you want a lockon get the old one, its much better.
  20. Aegie

    o_O

    Ok, that's it- this is the end of me trying to be polite.

    A math problem:

    A group of 10 NC and 10 TR both have the same average amount of kills. Now, the group of NC average 100 kills per hour and the group of TR average 1 kill per hour. How much longer than the NC group would the TR group have to play to achieve the same average amount of kills? What group, the NC or TR, are more effective at killing? If you can solve this problem and still not see why the first remark of yours makes you look stupid then all I can say is either stay in school or go back.

    Yes, actually there is a kdr stat in that data. You see that column for kills/hour? How about that column for deaths/hour? Guess what happens if you take kills/hour and divide by deaths/hour? I cannot even believe I am taking the time to respond.

    Wow, "Phoenix outperforms on Average score, average kills, average kills per hour, average damage, average deaths and average deaths per hour". So, go back to that math problem and think about it for another moment. Now, lets try it again a little differently. Someone says that they will give you $100 for performing activity A or $100 for performing activity B. Activity A and B only differ in the amount of time it takes you to complete them with activity A taking 1 hour and activity B taking 10 hours. What activity would you choose to get the $100?

    Finally, **** you for treating me like I'm the idiot here when you cannot understand basic math or a simple table.
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