If you are in an ESF, you can flare with annihilators then look for the rocket trail and then take him out. Annihilators don't kill you immediately, so you have a chance to kill him if you're quick enough. This is a standard tactic. With Strikers. Once you flare, you are vulnerable to the second lock so you have to get away from there. So you don't have time to find the one firing at you because by the time you get back, the trails have all faded. On the recommendations to "fly high" or "fly low", have you ever tried firing on ground targets from more than 300m away in an ESF? Congrats if you can see infantry or actually hit anything. The hover height is also determined mostly by the IR range, and that's well within Striker range. And have you ever tried supporting your ground troops by criss-crossing the map at 10m above the ground? Chances are you will die far more quickly from dumbfires, tank fire, Sundy bulldogs, even primary guns of infantry etc. A universal tactic against tanks is also to never approach it horizontally, always approach it from directly above, where its turret angle can't get you. Climbing up (not forward) after each volley. Because if it hits you, you're toast. Are you saying we shouldn't be doing this tactic anymore and just stay close to the ground? Flak are easily avoidable because you can see the tracers. And you won't mistake it for any other weapon. So when you see it, you're on high alert immediately and adapt new tactics (namely getting behind cover and doing strafing runs on it while flying low, or hovering below the minimum angle of the AA turrets). That's not the case with strikers. And again, can't you even see that you're now telling us what to do? What about your own ESFs? They get a free pass on flying high and farming infantry eh? Your ESFs and Libs DON'T have to equip flares all the time, or hug the ground. Add to that the fact that we can't tell if it's a striker locking us or standard G2As. We constantly have to keep on our toes, while your pilots sit back and relax.