PS4 servers will come down Monday, October 26th, 2020, at 8am PT (5pm CEST), for the game update below. Downtime is expected to last up to 2 hours. -- There were warning signs. We rely so much on this technology, and yet understand so little. An inconsistency here, an outage there, the occasional soldier lost forever in the data. We overlooked it all because we had no choice... Did we have a choice? I still haven't heard back from the 50 who were there at the time of collapse. They could be gone, too. Lost forever in the data. Forever in the data. - Amelia Sjera, log entry 0605 -- The Shattered Warpgate After months of work, the time has finally come for this massive, multi-faceted update to make its way PlanetSide. With The Shattered Warpgate, we overhaul the icy continent of Esamir, introduce an entirely new Campaign and Mission system, revamp Outfit resource accumulation and War Asset costs, and refine many other aspects of the game as well. Esamir Upheaval The continent of Esamir has gone through many changes since you last saw it. The Northeastern Warpgate has been destroyed, and in its wake are the time-frozen remains of an ancient Vanu structure, and a vortex of energy pouring into the sky. New Skybox: Esamir has gotten colder with an overcast sky, the auroras have gotten brighter, and the sky shudders with cracks of lightning overhead. Abandoned Bases: Due to hardline failures and defunct technology, many bases on Esamir have been abandoned for the snow to reclaim. Disabled Vehicles: Disabled during the explosion, derelict vehicles can be found scattered throughout Esamir, and with the right tech, able to be reclaimed. New and Modified Bases: After the collapse, empires scrambled to modify and construct new bases to accommodate the changed environment. New Warpgate Location: Nanite Systems has unveiled new "Haven" technology that acts as a pseudo-Warpgate for the eastern portion of Esamir. Revamped Lattice: The lattice has been reconfigured to conform to the new environment, and bases now tend to be fewer and farther between. Environmental Hazard: An Electrical Storm roams the battlefield, calling down deadly lightning bolts and overloading vehicle systems. Campaigns With The Shattered Warpgate update, we introduce our first-ever "Campaign" to the game. The story of The Shattered Warpgate centers around the detonation of a Warpgate in northeastern Esamir. Nanite Systems spearheads the investigation into the mysteries surrounding the event, and enlists the help of soldiers across all empires to help return stability to the land. What's a Campaign? A Campaign is a multi-staged progression of the in-game world that takes place over several Chapters. Participating in a Campaign will unlock lore-driven story missions that explore the evolving war on Auraxis, and the minds of those behind it. Campaigns and their Chapters are specifically crafted to be completed without an extensive time commitment; and the events therein are meant to exist alongside the normal day-to-day gameplay of the world. What's a Chapter? Chapters are time-locked segments of a Campaign, and cannot be repeated, or participated in if you miss out. Each Chapter tells a separate portion of the overarching story, and the world continues to evolve with each Chapter. There are multiple "Events" (similar to Missions) that must be completed before a Chapter is considered complete. Campaign Rewards and Equipment Campaigns and their Chapters each have rewards available on completion. A Chapter's rewards are unlocked when all of the Chapter Events are completed, and a Campaign's rewards are unlocked when each Chapter within the Campaign is completed. Additionally, new equipment is available during a Campaign, some of which may be unlocked with Campaign Standing. Campaign Standing is earned by participating in Chapter Events, as well as Campaign Side-missions (explained more in the Mission section.) Unlocking the Campaign The certification cost of a Campaigns scales with Battle Rank, and players with an active membership gain access automatically. When a Campaign is unlocked, it remains unlocked for all subsequent Chapters, and unlocking a Campaign with certifications must be done per character. Certification Costs per Battle Rank: BR 1-10 = 100 Certs BR 11-20 = 250 Certs BR 21-30 = 500 Certs BR 31-40 = 750 Certs BR 41-50 = 1250 Certs BR 51-60 = 1500 Certs BR 61-70 = 1750 Certs BR 71-80 = 2000 Certs BR 81-90 = 2250 Certs BR 91-100 = 2500 Certs BR 101+ = 2750 Certs (Includes players who have prestiged.) We hope you'll find The Shattered Warpgate a welcome change of pace that will cement elements of the existing lore while continuing to create new stories for all to enjoy. New Mission System Players now have access to an all-new Mission system that offers up daily missions players can complete for rewards. What's a mission? A mission is a time-limited objective that a player can take on within the game world. Missions can be accepted daily by visiting a Mission Board, or opening the UI window with the "i" key by default. All players can accept up to 3 missions daily, and players with active memberships can accept up to 6 each day. Contractors, Rewards, and Rarities Each mission is dispensed from a "Contractor" that represents one of the factions in our world. While all contractors have the ability to reward experience, boosts, and certifications, there are additional rewards offered based on the contractor. Nanite Systems - Implants, ISO-4, and Nanite Systems weapons can be rewarded by completing Nanite Systems missions. Black Market - Implants and A7 can be rewarded by completing Black Market missions. Vanu Sovereignty, New Conglomerate, Terran Republic, and Nanite Systems Operatives - Merit and Empire Weapons (or NS for NSO,) can be rewarded by completing faction missions. Missions come in a variety of rarities which represent difficulty, time investment, and intensity. The higher the rarity, the better the rewards for that mission type. Training Missions Players up to BR15 will receive "Training Missions" that help acclimate new players to various types of gameplay. These missions also offer better-than-average rewards for the time investment. Campaign Side-Missions Players who are participating in the current Campaign will have access to various Campaign Side-Missions. These side-missions reward Campaign Standing, in exchange for a certification buy-in. Playing through the Campaign will also unlock new side-missions that have a chance to appear in your daily pool. Indar Terrain Changes The Crown has received changes to capture point placement, D point has been removed, and B point can now be reached from both the north, south, and eastern sides of the base through an underground combat area. Ceres Hydroponics has received some adjustments to reduce prop density, and adjust sight lines, and the hill to TI Alloys has received some new paths around the eastern side. TI Alloys has received reductions in its defensive capabilities, and the rock bridge connecting it to The Crown has been destroyed. Sanctuary Changes Players will now log into Sanctuary initially. The visuals within and without Sanctuary has received much in the way of cleanup and improvement. A new "Social" chat channel is available for all Sanctuary-goers, allowing cross-faction chat throughout the station. Mission Boards are available within Sanctuary, that will take you to the Mission page on interacting with them. They've also been placed in each Warpgate. A campaign rewards vendor can now be found in the Outfit Quartermaster shop. Outfit Quartermaster/Outfit Recruiter have swapped places. FL-34 and SPRK-33 in the Black Market shop have swapped places. Speaking with FL-34 in Sanctuary will open the implant crafting menu for the player. Implants Firestorm This implant has been added to the drop table. Actual crafting cost has been instated at 3500. Recoil and CoF bloom penalty from 200% to 100% No longer uncaps horizontal recoil tolerance.