What kind of acknowledgement do you want from that \ for that? The Engineer gets EXP for the action in addition to the resupply? incredibly easy loop there. So it has to be acknowledged that they deliberately dropped it to resupply a specific person, rather than dropped it to attempt to supply allies. As I can't recall someone or myself, dropping an Ammo pack for the hell of it unless throwing it at the enemy by accident. The action of dropping one, in of itself, is an attempt to resupply another. Unless you want it to require direct acknowledgement to use, I can't see the wanted goal here. C-4 is C-4. It isn't related to AV shells, AV rockets, AV Land mines, AV Modes (Godsaw reference), or even Anti-material Rounds. It's not in the same field as any AV weapon, it's a 'brick' of explosives controlled by a detonator. It has a two-stage system; Place\Drop\Attach & detonate. It has a melee-range unless dropping from the sky. If C-4's existence or capability is preventing Infantry Held ranged weaponry from being viable.. How is a Blade not obsoleting a pistol outside of the Commissioner-level of firepower? It 2 shots, with Power Knives doing better, without the need to head-shot. It has no ammunition, No reload, No loud sound in General (unless power-knife, excluding Vanu) It can be drawn, and fired in less time. Before you say range, Recall C-4's range, Delay between Dropping & Detonating, and the fact the User is vulnerable the entire time. Add in that early detonation just detonates the Explosive charge easily out of range of the blast hitting the target. The Explosive can be pre-detonated by the enemy, and shows on EUD. If a rocket can not be made better, or a new nanite-based rocket can not be made regardless of stats, since an explosive Brick is capable of 1-2 shotting a Tank.. The one thinking the Brick must first be rendered null to allow it to exist, needs to recall once You have a more practical weapon, the Crutch-level power of C-4 in the Infantry vs Vehicle game, can be toned the hell down. As the likely hood of getting a proper AV weapon doesn't skyrocket, when the ability to destroy a Vehicle target for incredible risk vanishes. And I'd like to not have to use a Max, just to get an proper AV weapon. Which would have to be balanced around the Dual-capabilities, and durability of the Max. Which also limits the deployment of it - Which will affect it. Landing it in C-4 land, where the practical uses are limited regardless of the Results. Not to mention, A Max has this lovely situation; How to force the weapon to be effective against Vehicles when used, but not infantry? When using the weapon, only the MAX Unit can also wield a second weapon. A heavy sporting an AV launcher... has just the Launcher when wielding it - Following switch-time to not be wielding it. What can be done to prevent it overshadowing Max AI, without making it useless against vehicles? When every Max can be of two, or one instance of the weapon, or paired with another. This issue isn't present with Infantry; They wield one gun at a time.